X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fbloom.cpp;h=8a8dea3ed687752ea408c4efdbb4b5ce0f06cc2a;hp=af2057d908a03afa25075330ddbbfe0b2ef6f0d5;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e diff --git a/source/effects/bloom.cpp b/source/effects/bloom.cpp index af2057d9..8a8dea3e 100644 --- a/source/effects/bloom.cpp +++ b/source/effects/bloom.cpp @@ -1,13 +1,10 @@ #include #include -#include "blend.h" #include "bloom.h" -#include "misc.h" +#include "mesh.h" #include "renderer.h" #include "resources.h" -#include "shader.h" -#include "tests.h" -#include "texunit.h" +#include "texture2d.h" using namespace std; @@ -25,7 +22,7 @@ Bloom::Bloom(unsigned w, unsigned h): blur_shdata[1].uniform("delta", 0.0f, 1.0f/h); for(unsigned i=0; i<2; ++i) - target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F)); + target[i] = new RenderTarget(w, h, (COLOR_ATTACHMENT,RGB16F)); set_radius(2.0f); set_strength(0.2f); @@ -69,24 +66,32 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) renderer.set_shader_program(&blur_shader, &common_shdata); for(unsigned i=0; i<2; ++i) { - BindRestore bind_fbo(target[i]->get_framebuffer()); Renderer::Push push2(renderer); - renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler); + renderer.set_framebuffer(&target[i]->get_framebuffer()); + renderer.set_texture("source", (i ? &target[0]->get_target_texture(COLOR_ATTACHMENT) : &src), &nearest_sampler); renderer.add_shader_data(blur_shdata[i]); quad.draw(renderer); } renderer.set_texture("source", &src, &nearest_sampler); - renderer.set_texture("blurred", &target[1]->get_target_texture(RENDER_COLOR), &linear_sampler); + renderer.set_texture("blurred", &target[1]->get_target_texture(COLOR_ATTACHMENT), &linear_sampler); renderer.set_shader_program(&combine_shader); quad.draw(renderer); } +void Bloom::set_debug_name(const string &name) +{ +#ifdef DEBUG + for(unsigned i=0; i<2; ++i) + target[i]->set_debug_name(format("%s [RT:%d]", name, i)); + common_shdata.set_debug_name(name+" [UBO:common]"); + blur_shdata[0].set_debug_name(name+" [UBO:blur_x]"); + blur_shdata[1].set_debug_name(name+" [UBO:blur_y]"); +#else + (void)name; +#endif +} -Bloom::Template::Template(): - radius(2.0f), - strength(0.2f) -{ } Bloom *Bloom::Template::create(unsigned width, unsigned height) const {