X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fbloom.cpp;h=8612ec06e8e10d6ba871143bc58568336c7aa38e;hp=1e39c68632002b29718be21a4949f8f2b8d812d9;hb=1863f17c5c5563be8492d7f01e5c613a740ea1e9;hpb=dccad64b2ec82249d850b9745614042171499972 diff --git a/source/effects/bloom.cpp b/source/effects/bloom.cpp index 1e39c686..8612ec06 100644 --- a/source/effects/bloom.cpp +++ b/source/effects/bloom.cpp @@ -14,12 +14,12 @@ using namespace std; namespace Msp { namespace GL { -Bloom::Bloom(Resources &resources, unsigned w, unsigned h): - blur_shader(resources.get("_bloom_blur.glsl.shader")), - combine_shader(resources.get("_bloom_combine.glsl.shader")), - quad(resources.get("_fullscreen_quad.mesh")), - nearest_sampler(resources.get("_nearest_clamp.samp")), - linear_sampler(resources.get("_linear_clamp.samp")) +Bloom::Bloom(unsigned w, unsigned h): + blur_shader(Resources::get_global().get("_bloom_blur.glsl.shader")), + combine_shader(Resources::get_global().get("_bloom_combine.glsl.shader")), + quad(Resources::get_global().get("_fullscreen_quad.mesh")), + nearest_sampler(Resources::get_global().get("_nearest_clamp.samp")), + linear_sampler(Resources::get_global().get("_linear_clamp.samp")) { blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); blur_shdata[1].uniform("delta", 0.0f, 1.0f/h); @@ -27,11 +27,6 @@ Bloom::Bloom(Resources &resources, unsigned w, unsigned h): for(unsigned i=0; i<2; ++i) target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F)); - common_shdata.uniform("source", 0); - common_shdata.uniform("blurred", 1); - - combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), &linear_sampler); - set_radius(2.0f); set_strength(0.2f); } @@ -76,26 +71,39 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) { BindRestore bind_fbo(target[i]->get_framebuffer()); Renderer::Push push2(renderer); - renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, &nearest_sampler); + renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler); renderer.add_shader_data(blur_shdata[i]); quad.draw(renderer); } - combine_texturing.attach(0, src, &nearest_sampler); - renderer.set_texturing(&combine_texturing); + renderer.set_texture("source", &src, &nearest_sampler); + renderer.set_texture("blurred", &target[1]->get_target_texture(RENDER_COLOR), &linear_sampler); renderer.set_shader_program(&combine_shader); quad.draw(renderer); } +void Bloom::set_debug_name(const string &name) +{ +#ifdef DEBUG + for(unsigned i=0; i<2; ++i) + target[i]->set_debug_name(format("%s [RT:%d]", name, i)); + common_shdata.set_debug_name(name+" [UBO:common]"); + blur_shdata[0].set_debug_name(name+" [UBO:blur_x]"); + blur_shdata[1].set_debug_name(name+" [UBO:blur_y]"); +#else + (void)name; +#endif +} + Bloom::Template::Template(): radius(2.0f), strength(0.2f) { } -Bloom *Bloom::Template::create(Resources &res, unsigned width, unsigned height) const +Bloom *Bloom::Template::create(unsigned width, unsigned height) const { - RefPtr bloom = new Bloom(res, width/size_divisor, height/size_divisor); + RefPtr bloom = new Bloom(width/size_divisor, height/size_divisor); bloom->set_radius(radius); bloom->set_strength(strength); return bloom.release();