X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fbloom.cpp;h=1204c81a9eadcb8b452d75af19e206a935f41738;hp=ee7c76c3217bef3befc48e40b794d3f485cb4389;hb=9a63244c1342337915c4610401a24c09fa72cc3d;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/effects/bloom.cpp b/source/effects/bloom.cpp index ee7c76c3..1204c81a 100644 --- a/source/effects/bloom.cpp +++ b/source/effects/bloom.cpp @@ -4,6 +4,7 @@ #include "bloom.h" #include "misc.h" #include "renderer.h" +#include "resources.h" #include "shader.h" #include "tests.h" #include "texunit.h" @@ -13,12 +14,12 @@ using namespace std; namespace Msp { namespace GL { -Bloom::Bloom(unsigned w, unsigned h): - blur_shader("bloom_blur.glsl"), - combine_shader("bloom_combine.glsl"), - quad(get_fullscreen_quad()), - nearest_sampler(get_nearest_sampler()), - linear_sampler(get_linear_sampler()) +Bloom::Bloom(Resources &resources, unsigned w, unsigned h): + blur_shader(resources.get("_bloom_blur.glsl")), + combine_shader(resources.get("_bloom_combine.glsl")), + quad(resources.get("_fullscreen_quad.mesh")), + nearest_sampler(resources.get("_nearest_clamp.samp")), + linear_sampler(resources.get("_linear_clamp.samp")) { blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); blur_shdata[1].uniform("delta", 0.0f, 1.0f/h); @@ -29,7 +30,7 @@ Bloom::Bloom(unsigned w, unsigned h): common_shdata.uniform("source", 0); common_shdata.uniform("blurred", 1); - combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), linear_sampler.get()); + combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), &linear_sampler); set_radius(2.0f); set_strength(0.2f); @@ -75,15 +76,15 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) { BindRestore bind_fbo(target[i]->get_framebuffer()); Renderer::Push push2(renderer); - renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, nearest_sampler.get()); + renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, &nearest_sampler); renderer.add_shader_data(blur_shdata[i]); - quad->draw(renderer); + quad.draw(renderer); } - combine_texturing.attach(0, src, nearest_sampler.get()); + combine_texturing.attach(0, src, &nearest_sampler); renderer.set_texturing(&combine_texturing); renderer.set_shader_program(&combine_shader); - quad->draw(renderer); + quad.draw(renderer); } @@ -92,9 +93,9 @@ Bloom::Template::Template(): strength(0.2f) { } -Bloom *Bloom::Template::create(unsigned width, unsigned height) const +Bloom *Bloom::Template::create(Resources &res, unsigned width, unsigned height) const { - RefPtr bloom = new Bloom(width/size_divisor, height/size_divisor); + RefPtr bloom = new Bloom(res, width/size_divisor, height/size_divisor); bloom->set_radius(radius); bloom->set_strength(strength); return bloom.release();