X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fambientocclusion.cpp;h=c7fff846fbbe655b7d25f0d5b7daf886ed42d866;hp=6ba51853d6d288814bd716fbb76881d13e8185af;hb=HEAD;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9 diff --git a/source/effects/ambientocclusion.cpp b/source/effects/ambientocclusion.cpp index 6ba51853..c7fff846 100644 --- a/source/effects/ambientocclusion.cpp +++ b/source/effects/ambientocclusion.cpp @@ -2,18 +2,19 @@ #include "ambientocclusion.h" #include "blend.h" #include "camera.h" +#include "mesh.h" #include "renderer.h" #include "resources.h" -#include "shader.h" +#include "texture2d.h" using namespace std; namespace Msp { namespace GL { -AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): +AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h): rotate_lookup(get_or_create_rotate_lookup()), - occlude_target(w, h, (RENDER_COLOR,R8)), + occlude_target(w, h, (COLOR_ATTACHMENT,R8)), occlude_shader(Resources::get_global().get("_ambientocclusion_occlude.glsl.shader")), combine_shader(Resources::get_global().get("_ambientocclusion_combine.glsl.shader")), quad(Resources::get_global().get("_fullscreen_quad.mesh")), @@ -31,7 +32,7 @@ const Texture2D &AmbientOcclusion::get_or_create_rotate_lookup() { Resources &resources = Resources::get_global(); - static const string name = "_ambientocclusion_rotate.tex2d"; + static const string name = "_ambientocclusion_rotate.tex"; Texture2D *rotate_lookup = resources.find(name); if(rotate_lookup) return *rotate_lookup; @@ -78,7 +79,7 @@ void AmbientOcclusion::set_n_samples(unsigned n) Geometry::Angle a = Geometry::Angle::from_turns(d); sample_points[i] = Vector3(cos(a)*r, sin(a)*r, z)*(0.1f+0.9f*d*d); } - shdata.uniform3_array("sample_points", n, &sample_points[0].x); + shdata.uniform3_array("sample_points", n, &sample_points[0][0]); shdata.uniform("n_samples", static_cast(n)); } @@ -104,14 +105,18 @@ void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Renderer::Push push(renderer); renderer.set_texture("source", &color, &nearest_clamp_sampler); renderer.set_texture("depth", &depth, &nearest_clamp_sampler); - renderer.set_texture("occlusion", &occlude_target.get_target_texture(RENDER_COLOR), &linear_sampler); + renderer.set_texture("occlusion", &occlude_target.get_target_texture(COLOR_ATTACHMENT), &linear_sampler); renderer.set_texture("rotate", &rotate_lookup, &nearest_sampler); renderer.set_shader_program(&occlude_shader, &shdata); + renderer.set_pipeline_key(this); renderer.set_framebuffer(&occlude_target.get_framebuffer()); + renderer.clear(0); quad.draw(renderer); + renderer.set_pipeline_key(this, 1); renderer.set_framebuffer(out_fbo); + renderer.clear(0); renderer.set_shader_program(&combine_shader); quad.draw(renderer); } @@ -127,13 +132,6 @@ void AmbientOcclusion::set_debug_name(const string &name) } -AmbientOcclusion::Template::Template(): - n_samples(16), - occlusion_radius(0.5f), - darkness(1.0f), - edge_depth_threshold(0.1f) -{ } - AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned height) const { RefPtr ao = new AmbientOcclusion(width/size_divisor, height/size_divisor);