X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffect.h;h=bc9e19ec818f2a392889866bdf36428c7c00024b;hp=2f9c56d2572f2703723044c25e058df995b7fec8;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/effect.h b/source/effect.h index 2f9c56d2..bc9e19ec 100644 --- a/source/effect.h +++ b/source/effect.h @@ -1,16 +1,45 @@ #ifndef MSP_GL_EFFECT_H_ #define MSP_GL_EFFECT_H_ +#include +#include +#include "renderable.h" + namespace Msp { namespace GL { -class Effect +class Sampler; + +/** +Effects are used to wrap other renderables and give them additional visual +properties. An Effect's render method should set up the necessary state, call +the wrapped Renderable's render method, and clean up after itself. +*/ +class Effect: public Renderable { +protected: + Renderable &renderable; + std::set enabled_passes; + +private: + static WeakPtr linear_sampler; + +protected: + Effect(Renderable &); public: virtual ~Effect() { } - virtual void prepare() =0; - virtual void cleanup() =0; + void enable_for_pass(const Tag &); + void disable_for_pass(const Tag &); + + virtual const Matrix *get_matrix() const { return renderable.get_matrix(); } + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return renderable.get_bounding_sphere(); } + + virtual void setup_frame(Renderer &r) { renderable.setup_frame(r); } + virtual void finish_frame() { renderable.finish_frame(); } + +protected: + static RefPtr get_linear_sampler(); }; } // namespace GL