X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fvertexsetup.cpp;h=61bf032c0fcaecae0ffac46fef15c95f86e95952;hp=f6f0f58b65397cabdba6f9cbdc42bf027503689d;hb=d16d28d2ccf7c6255204f02975834f713ff1df08;hpb=6d33ca40415937790ed0cddc97148b5fbd90ccaf diff --git a/source/core/vertexsetup.cpp b/source/core/vertexsetup.cpp index f6f0f58b..61bf032c 100644 --- a/source/core/vertexsetup.cpp +++ b/source/core/vertexsetup.cpp @@ -1,14 +1,5 @@ -#include -#include -#include -#include -#include -#include -#include -#include "buffer.h" +#include "device.h" #include "error.h" -#include "gl.h" -#include "misc.h" #include "vertexarray.h" #include "vertexsetup.h" @@ -17,196 +8,89 @@ using namespace std; namespace Msp { namespace GL { -VertexSetup::VertexSetup(): - dirty(0), - vertex_array(0), - inst_array(0), - index_buffer(0) +void VertexSetup::set_format(const VertexFormat &vfmt) { - static Require req(ARB_vertex_array_object); - if(ARB_direct_state_access) - glCreateVertexArrays(1, &id); - else - glGenVertexArrays(1, &id); + if(!verify_format(vfmt)) + throw invalid_argument("VertexSetup::set_format"); + if(!vertex_format.empty()) + throw invalid_operation("VertexSetup::set_format"); + + require_format(vfmt, false); + + vertex_format = vfmt; } -VertexSetup::~VertexSetup() +void VertexSetup::set_format_instanced(const VertexFormat &vfmt, const VertexFormat &ifmt) { - if(current()==this) - unbind(); - glDeleteVertexArrays(1, &id); + if(!verify_format(vfmt) || !verify_format(ifmt)) + throw invalid_argument("VertexSetup::set_format_instanced"); + if(!vertex_format.empty()) + throw invalid_operation("VertexSetup::set_format_instanced"); + + require_format(vfmt, false); + require_format(ifmt, true); + + vertex_format = vfmt; + inst_format = ifmt; } void VertexSetup::set_vertex_array(const VertexArray &a) { - if(!verify_array(a)) + if(vertex_format.empty()) + throw invalid_operation("VertexSetup::set_vertex_array"); + if(a.get_format()!=vertex_format) + throw incompatible_data("VertexSetup::set_vertex_array"); + if(!a.get_buffer()) throw invalid_argument("VertexSetup::set_vertex_array"); vertex_array = &a; - update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array)); - vertex_format = vertex_array->get_format(); + dirty |= VERTEX_ARRAY; } -void VertexSetup::set_instance_array(const VertexArray *a) +void VertexSetup::set_instance_array(const VertexArray &a) { - if(a) - { - if(!verify_array(*a)) - throw invalid_argument("VertexSetup::set_instance_array"); - - static Require req(ARB_instanced_arrays); - } - - inst_array = a; - update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array)); - inst_format = inst_array->get_format(); + if(inst_format.empty()) + throw invalid_operation("VertexSetup::set_instance_array"); + if(a.get_format()!=inst_format) + throw incompatible_data("VertexSetup::set_instance_array"); + if(!a.get_buffer()) + throw invalid_argument("VertexSetup::set_instance_array"); + + inst_array = &a; + dirty |= INSTANCE_ARRAY; } -void VertexSetup::set_index_buffer(const Buffer &ibuf) +void VertexSetup::set_index_buffer(const Buffer &ibuf, DataType itype) { index_buffer = &ibuf; - update(INDEX_BUFFER); + index_type = itype; + dirty |= INDEX_BUFFER; } -void VertexSetup::refresh() +bool VertexSetup::verify_format(const VertexFormat &fmt) { - if(vertex_array && vertex_array->get_format()!=vertex_format) - set_vertex_array(*vertex_array); - - if(inst_array && inst_array->get_format()!=inst_format) - set_instance_array(inst_array); -} - -bool VertexSetup::verify_array(const VertexArray &array) -{ - if(!array.get_buffer()) + if(fmt.empty()) return false; - static int max_attribs = -1; - if(max_attribs<0) - max_attribs = get_i(GL_MAX_VERTEX_ATTRIBS); - - const VertexFormat &fmt = array.get_format(); - for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a) - if(static_cast(get_attribute_semantic(*a))>=max_attribs) - return false; - - return true; + static unsigned max_attribs = Device::get_current().get_info().limits.max_vertex_attributes; + return all_of(fmt.begin(), fmt.end(), [](VertexAttribute a){ return get_attribute_semantic(a)>ATTRIB_SHIFT; am; ++i, am>>=1) - if(am&1) - { - if(direct) - glDisableVertexArrayAttrib(id, i); - else - glDisableVertexAttribArray(i); - } - } - - if(mask&VERTEX_ARRAY) - update_vertex_array(*vertex_array, 0, 0, direct); - - if((mask&INSTANCE_ARRAY) && inst_array) - update_vertex_array(*inst_array, 1, 1, direct); - - if(mask&INDEX_BUFFER) - { - if(direct) - glVertexArrayElementBuffer(id, index_buffer->get_id()); - else - glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id()); - } -} + VertexSetupBackend::unload(); -void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const -{ - Conditional bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER); - - const VertexFormat &fmt = array.get_format(); - unsigned stride = fmt.stride()*sizeof(float); - if(direct) - { - glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride); - glVertexArrayBindingDivisor(id, binding, divisor); - } - - unsigned offset = 0; - for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a) - { - unsigned sem = get_attribute_semantic(*a); - unsigned sz = get_attribute_size(*a); - if(direct) - { - if(*a==COLOR4_UBYTE) - glVertexArrayAttribFormat(id, sem, 4, GL_UNSIGNED_BYTE, true, offset); - else - glVertexArrayAttribFormat(id, sem, sz, GL_FLOAT, false, offset); - glVertexArrayAttribBinding(id, sem, binding); - glEnableVertexArrayAttrib(id, sem); - } - else - { - if(*a==COLOR4_UBYTE) - glVertexAttribPointer(sem, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast(offset)); - else - glVertexAttribPointer(sem, sz, GL_FLOAT, false, stride, reinterpret_cast(offset)); - if(ARB_instanced_arrays) - glVertexAttribDivisor(sem, divisor); - glEnableVertexAttribArray(sem); - } - offset += sz*sizeof(float); - } -} - -void VertexSetup::bind() const -{ - if(!vertex_array || !index_buffer) - throw invalid_operation("VertexSetup::bind"); - - if(set_current(this)) - { - vertex_array->refresh(); - if(inst_array) - inst_array->refresh(); - glBindVertexArray(id); - if(dirty) - { - update(dirty); - dirty = 0; - } - } -} - -void VertexSetup::unbind() -{ - if(set_current(0)) - glBindVertexArray(0); + vertex_array = 0; + vertex_format = VertexFormat(); + inst_array = 0; + inst_format = VertexFormat(); + index_buffer = 0; } } // namespace GL