X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fvertexarray.cpp;h=db88e13cd013176defba7b8663a035e783d7de17;hp=67a90ef7e2ea6810de672903d64a44674d35fe67;hb=7ef75a4c4dbfc437e466381dd67c23357e607b82;hpb=e1d07383b29e8581230b50f45606192d1f21f5dd diff --git a/source/core/vertexarray.cpp b/source/core/vertexarray.cpp index 67a90ef7..db88e13c 100644 --- a/source/core/vertexarray.cpp +++ b/source/core/vertexarray.cpp @@ -1,9 +1,4 @@ -#include -#include -#include "buffer.h" #include "error.h" -#include "gl.h" -#include "mesh.h" #include "vertexarray.h" using namespace std; @@ -13,12 +8,13 @@ namespace GL { VertexArray::VertexArray(const VertexFormat &f) { - reset(f); + set_format(f); } -void VertexArray::reset(const VertexFormat &f) +void VertexArray::set_format(const VertexFormat &f) { - clear(); + if(!format.empty()) + throw invalid_operation("VertexArray::set_format"); format = f; stride = format.stride(); } @@ -28,28 +24,34 @@ void VertexArray::clear() data.clear(); } -void VertexArray::reserve(unsigned n) +void VertexArray::reserve(size_t n) { + if(format.empty()) + throw invalid_operation("VertexArray::reserve"); data.reserve(n*stride); } -float *VertexArray::append() +char *VertexArray::append() { + if(format.empty()) + throw invalid_operation("VertexArray::append"); data.insert(data.end(), stride, 0.0f); update_offset(); dirty = true; return &*(data.end()-stride); } -float *VertexArray::modify(unsigned i) +char *VertexArray::modify(size_t i) { + if(format.empty()) + throw invalid_operation("VertexArray::modify"); dirty = true; return &data[0]+i*stride; } -unsigned VertexArray::get_data_size() const +size_t VertexArray::get_data_size() const { - return data.size()*sizeof(float); + return data.size(); } @@ -60,6 +62,7 @@ VertexArray::Loader::Loader(VertexArray &a): add("vertex", static_cast(&Loader::vertex)); add("vertex", static_cast(&Loader::vertex)); add("normal", static_cast(&Loader::normal)); + add("tangent", static_cast(&Loader::tangent)); add("texcoord", static_cast(&Loader::texcoord)); add("texcoord", static_cast(&Loader::texcoord)); add("texcoord", static_cast(&Loader::texcoord)); @@ -74,8 +77,6 @@ VertexArray::Loader::Loader(VertexArray &a): add("generic", static_cast(&Loader::generic)); add("generic", static_cast(&Loader::generic)); add("generic", static_cast(&Loader::generic)); - add("tangent", static_cast(&Loader::tangent)); - add("binormal", static_cast(&Loader::binormal)); add("group", static_cast(&Loader::group)); add("group", static_cast(&Loader::group)); add("group", static_cast(&Loader::group)); @@ -84,27 +85,6 @@ VertexArray::Loader::Loader(VertexArray &a): add("weight", static_cast(&Loader::weight)); add("weight", static_cast(&Loader::weight)); add("weight", static_cast(&Loader::weight)); - - add("vertex2", static_cast(&Loader::vertex)); - add("vertex3", static_cast(&Loader::vertex)); - add("vertex4", static_cast(&Loader::vertex)); - add("normal3", static_cast(&Loader::normal)); - add("texcoord1", static_cast(&Loader::texcoord)); - add("texcoord2", static_cast(&Loader::texcoord)); - add("texcoord3", static_cast(&Loader::texcoord)); - add("texcoord4", static_cast(&Loader::texcoord)); - add("multitexcoord1", static_cast(&Loader::multitexcoord)); - add("multitexcoord2", static_cast(&Loader::multitexcoord)); - add("multitexcoord3", static_cast(&Loader::multitexcoord)); - add("multitexcoord4", static_cast(&Loader::multitexcoord)); - add("color3", static_cast(&Loader::color)); - add("color4", static_cast(&Loader::color)); - add("generic1", static_cast(&Loader::generic)); - add("generic2", static_cast(&Loader::generic)); - add("generic3", static_cast(&Loader::generic)); - add("generic4", static_cast(&Loader::generic)); - add("tangent3", static_cast(&Loader::tangent)); - add("binormal3", static_cast(&Loader::binormal)); } } // namespace GL