X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fvertexarray.cpp;h=a13d79cc6b0abd3e0c42362b24dc56fc14e05d27;hp=67a90ef7e2ea6810de672903d64a44674d35fe67;hb=d493917dbc215cd6ba3f8773a52a289d9f14380d;hpb=e1d07383b29e8581230b50f45606192d1f21f5dd diff --git a/source/core/vertexarray.cpp b/source/core/vertexarray.cpp index 67a90ef7..a13d79cc 100644 --- a/source/core/vertexarray.cpp +++ b/source/core/vertexarray.cpp @@ -11,14 +11,19 @@ using namespace std; namespace Msp { namespace GL { +VertexArray::VertexArray(): + stride(0) +{ } + VertexArray::VertexArray(const VertexFormat &f) { - reset(f); + set_format(f); } -void VertexArray::reset(const VertexFormat &f) +void VertexArray::set_format(const VertexFormat &f) { - clear(); + if(!format.empty()) + throw invalid_operation("VertexArray::set_format"); format = f; stride = format.stride(); } @@ -30,26 +35,32 @@ void VertexArray::clear() void VertexArray::reserve(unsigned n) { + if(format.empty()) + throw invalid_operation("VertexArray::reserve"); data.reserve(n*stride); } -float *VertexArray::append() +char *VertexArray::append() { + if(format.empty()) + throw invalid_operation("VertexArray::append"); data.insert(data.end(), stride, 0.0f); update_offset(); dirty = true; return &*(data.end()-stride); } -float *VertexArray::modify(unsigned i) +char *VertexArray::modify(unsigned i) { + if(format.empty()) + throw invalid_operation("VertexArray::modify"); dirty = true; return &data[0]+i*stride; } unsigned VertexArray::get_data_size() const { - return data.size()*sizeof(float); + return data.size(); } @@ -60,6 +71,7 @@ VertexArray::Loader::Loader(VertexArray &a): add("vertex", static_cast(&Loader::vertex)); add("vertex", static_cast(&Loader::vertex)); add("normal", static_cast(&Loader::normal)); + add("tangent", static_cast(&Loader::tangent)); add("texcoord", static_cast(&Loader::texcoord)); add("texcoord", static_cast(&Loader::texcoord)); add("texcoord", static_cast(&Loader::texcoord)); @@ -74,8 +86,6 @@ VertexArray::Loader::Loader(VertexArray &a): add("generic", static_cast(&Loader::generic)); add("generic", static_cast(&Loader::generic)); add("generic", static_cast(&Loader::generic)); - add("tangent", static_cast(&Loader::tangent)); - add("binormal", static_cast(&Loader::binormal)); add("group", static_cast(&Loader::group)); add("group", static_cast(&Loader::group)); add("group", static_cast(&Loader::group)); @@ -84,27 +94,6 @@ VertexArray::Loader::Loader(VertexArray &a): add("weight", static_cast(&Loader::weight)); add("weight", static_cast(&Loader::weight)); add("weight", static_cast(&Loader::weight)); - - add("vertex2", static_cast(&Loader::vertex)); - add("vertex3", static_cast(&Loader::vertex)); - add("vertex4", static_cast(&Loader::vertex)); - add("normal3", static_cast(&Loader::normal)); - add("texcoord1", static_cast(&Loader::texcoord)); - add("texcoord2", static_cast(&Loader::texcoord)); - add("texcoord3", static_cast(&Loader::texcoord)); - add("texcoord4", static_cast(&Loader::texcoord)); - add("multitexcoord1", static_cast(&Loader::multitexcoord)); - add("multitexcoord2", static_cast(&Loader::multitexcoord)); - add("multitexcoord3", static_cast(&Loader::multitexcoord)); - add("multitexcoord4", static_cast(&Loader::multitexcoord)); - add("color3", static_cast(&Loader::color)); - add("color4", static_cast(&Loader::color)); - add("generic1", static_cast(&Loader::generic)); - add("generic2", static_cast(&Loader::generic)); - add("generic3", static_cast(&Loader::generic)); - add("generic4", static_cast(&Loader::generic)); - add("tangent3", static_cast(&Loader::tangent)); - add("binormal3", static_cast(&Loader::binormal)); } } // namespace GL