X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Funiformblock.cpp;h=256858580b9721a60663cbc0b80dd282c7a6e7db;hp=af4016ee5da8b32ad926689e0c211a3b0dbc4042;hb=7ef75a4c4dbfc437e466381dd67c23357e607b82;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318 diff --git a/source/core/uniformblock.cpp b/source/core/uniformblock.cpp index af4016ee..25685858 100644 --- a/source/core/uniformblock.cpp +++ b/source/core/uniformblock.cpp @@ -1,74 +1,93 @@ -#include -#include -#include -#include "buffer.h" -#include "color.h" -#include "deviceinfo.h" -#include "error.h" -#include "matrix.h" -#include "uniform.h" +#include +#include "device.h" #include "uniformblock.h" -#include "vector.h" using namespace std; namespace Msp { namespace GL { -DefaultUniformBlock::DefaultUniformBlock() -{ - static Require _req(ARB_shader_objects); -} - -void DefaultUniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni) -{ - if(info.block->bind_point>=0) - throw invalid_argument("DefaultUniformBlock::attach"); +UniformBlock::UniformBlock(const ReflectData::UniformBlockInfo &info): + UniformBlockBackend(info.bind_point>=0), + data(info.data_size) +{ } - attach(info.location, uni); -} - -void DefaultUniformBlock::attach(int index, const Uniform &uni) +size_t UniformBlock::get_alignment() const { - if(index<0) - return; - - if(static_cast(index)>=uniforms.size()) - uniforms.resize(index+1, 0); - uniforms[index] = &uni; + return Device::get_current().get_info().limits.uniform_buffer_alignment; } -void DefaultUniformBlock::apply() const +void UniformBlock::store(const ReflectData::UniformInfo &info, size_t array_size, const void *value) { - for(unsigned i=0; iapply(i); -} + array_size = min(array_size, max(info.array_size, 1U)); + size_t store_offset; + bool packed; + if(info.block->bind_point<0) + { + if(info.location<0) + return; -BufferBackedUniformBlock::BufferBackedUniformBlock(unsigned s): - size(s), - data(size) -{ - static Require _req(ARB_shader_objects); - static Require _req2(ARB_uniform_buffer_object); + store_offset = info.location*16; + packed = true; + } + else + { + store_offset = info.offset; + if(array_size!=1 && info.array_stride!=get_type_size(info.type)) + packed = false; + else if(is_matrix(info.type)) + packed = (info.matrix_stride==get_type_size(get_matrix_column_type(info.type))); + else + packed = true; + } - if(!size) - throw invalid_argument("BufferBackedUniformBlock::BufferBackedUniformBlock"); -} + char *store_ptr = data.data()+store_offset; + const char *value_ptr = static_cast(value); + if(packed) + { + size_t value_size = array_size*get_type_size(info.type); + check_store_range(store_offset, value_size); + copy(value_ptr, value_ptr+value_size, store_ptr); + } + else if(is_matrix(info.type)) + { + unsigned col_size = get_type_size(get_matrix_column_type(info.type)); + unsigned cols = get_type_size(info.type)/col_size; + check_store_range(store_offset, (array_size-1)*info.array_stride+(cols-1)*info.matrix_stride+col_size); + for(unsigned i=0; ibind_point<0) - throw invalid_argument("BufferBackedUniformBlock::attach"); - - uni.store(info, &data[info.offset]); - dirty = true; +#ifdef DEBUG + if(offs>data.size() || offs+size>data.size()) + throw out_of_range("UniformBlock::store"); +#endif } } // namespace GL