X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexturecube.cpp;h=516dca5209c9e571c7dc1a19093712fdfda201e1;hp=4bbf7e6f5d07da4e1f322775124e1b3eefe9de79;hb=b7ecc29c204faede028556d1942b2d61d5cda9ee;hpb=6065f6622cc275dc0b20baaf7c267e71169d18f3 diff --git a/source/core/texturecube.cpp b/source/core/texturecube.cpp index 4bbf7e6f..516dca52 100644 --- a/source/core/texturecube.cpp +++ b/source/core/texturecube.cpp @@ -13,7 +13,7 @@ using namespace std; namespace Msp { namespace GL { -TextureCubeFace TextureCube::face_order[6] = +const TextureCubeFace TextureCube::face_order[6] = { POSITIVE_X, NEGATIVE_X, @@ -23,7 +23,7 @@ TextureCubeFace TextureCube::face_order[6] = NEGATIVE_Z }; -Vector3 TextureCube::directions[6] = +const Vector3 TextureCube::directions[6] = { Vector3(1, 0, 0), Vector3(-1, 0, 0), @@ -33,7 +33,7 @@ Vector3 TextureCube::directions[6] = Vector3(0, 0, -1) }; -unsigned TextureCube::orientations[12] = +const unsigned TextureCube::orientations[12] = { 5, 3, 4, 3, @@ -45,12 +45,18 @@ unsigned TextureCube::orientations[12] = TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), - size(0), - allocated(0) + size(0) { static Require _req(ARB_texture_cube_map); if(ARB_seamless_cube_map) - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + { + static bool seamless_init = false; + if(!seamless_init) + { + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + seamless_init = true; + } + } } void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv) @@ -69,74 +75,39 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void TextureCube::allocate(unsigned level) -{ - if(size==0) - throw invalid_operation("TextureCube::allocate"); - if(level>=levels) - throw invalid_argument("TextureCube::allocate"); - if(allocated&(64<=levels) - throw out_of_range("TextureCube::image"); - unsigned lsz = get_level_size(level); - - if(ARB_texture_storage) - return sub_image(face, level, 0, 0, lsz, lsz, data); - - if(!allocated) - { - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - apply_swizzle(); - } - - GLenum fmt = get_gl_pixelformat(storage_fmt); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(face, level, fmt, lsz, lsz, 0, comp, type, data); - - if(level==0) - { - allocated |= 1<=levels) throw out_of_range("TextureCube::sub_image"); - allocate(level); - GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access)