X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexturecube.cpp;h=2a15eb1bec3359a3f665e4d48c4f62392644b41f;hp=516dca5209c9e571c7dc1a19093712fdfda201e1;hb=4a639bc5e80fce2467855a9e8f4c6cdff2f0adc0;hpb=b7ecc29c204faede028556d1942b2d61d5cda9ee diff --git a/source/core/texturecube.cpp b/source/core/texturecube.cpp index 516dca52..2a15eb1b 100644 --- a/source/core/texturecube.cpp +++ b/source/core/texturecube.cpp @@ -13,16 +13,6 @@ using namespace std; namespace Msp { namespace GL { -const TextureCubeFace TextureCube::face_order[6] = -{ - POSITIVE_X, - NEGATIVE_X, - POSITIVE_Y, - NEGATIVE_Y, - POSITIVE_Z, - NEGATIVE_Z -}; - const Vector3 TextureCube::directions[6] = { Vector3(1, 0, 0), @@ -96,7 +86,7 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv) { unsigned lv_size = get_level_size(i); for(unsigned j=0; j<6; ++j) - glTexImage2D(enumerate_faces(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0); + glTexImage2D(get_gl_cube_face(static_cast(j)), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0); } glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); } @@ -117,14 +107,15 @@ void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, if(level>=levels) throw out_of_range("TextureCube::sub_image"); + GLenum gl_face = get_gl_cube_face(face); GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access) - glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data); + glTextureSubImage3D(id, level, x, y, face, wd, ht, 1, comp, type, data); else { bind_scratch(); - glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data); + glTexSubImage2D(gl_face, level, x, y, wd, ht, comp, type, data); } } @@ -159,7 +150,7 @@ void TextureCube::image(const Graphics::Image &img, unsigned lv) const char *pixels = reinterpret_cast(img.get_pixels()); unsigned face_size = img.get_stride()*size; for(unsigned i=0; i<6; ++i) - image(enumerate_faces(i), 0, pixels+i*face_size); + image(static_cast(i), 0, pixels+i*face_size); } unsigned TextureCube::get_n_levels() const @@ -174,40 +165,19 @@ unsigned TextureCube::get_level_size(unsigned level) const return size>>level; } -TextureCubeFace TextureCube::enumerate_faces(unsigned i) -{ - if(i>=6) - throw out_of_range("TextureCube::enumerate_faces"); - return face_order[i]; -} - -unsigned TextureCube::get_face_index(TextureCubeFace face) -{ - switch(face) - { - case POSITIVE_X: return 0; - case NEGATIVE_X: return 1; - case POSITIVE_Y: return 2; - case NEGATIVE_Y: return 3; - case POSITIVE_Z: return 4; - case NEGATIVE_Z: return 5; - default: throw invalid_argument("TextureCube::get_face_index"); - } -} - const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) { - return directions[get_face_index(face)]; + return directions[face]; } const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) { - return directions[orientations[get_face_index(face)*2]]; + return directions[orientations[face*2]]; } const Vector3 &TextureCube::get_t_direction(TextureCubeFace face) { - return directions[orientations[get_face_index(face)*2+1]]; + return directions[orientations[face*2+1]]; } Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v) @@ -281,6 +251,20 @@ void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l } +GLenum get_gl_cube_face(TextureCubeFace face) +{ + switch(face) + { + case POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; + case NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X; + case POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; + case NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; + case POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; + case NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; + default: throw invalid_argument("get_gl_cube_face"); + } +} + void operator>>(const LexicalConverter &conv, TextureCubeFace &face) { const string &str = conv.get();