X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=e48b7662011deb9b1c81ce5c73014c939ace2c52;hp=ab8bca7cba1c8cfd4f5598b73c8dfa759d96488c;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36 diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index ab8bca7c..e48b7662 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -1,11 +1,4 @@ #include -#include -#include -#include -#include -#include -#include -#include "bindable.h" #include "error.h" #include "texture3d.h" @@ -14,24 +7,10 @@ using namespace std; namespace Msp { namespace GL { -Texture3D::Texture3D(GLenum t): - Texture(t), - width(0), - height(0), - depth(0), - allocated(0) +Texture3D::Texture3D(unsigned t): + Texture3DBackend(t) { } -Texture3D::Texture3D(): - Texture(GL_TEXTURE_3D), - width(0), - height(0), - depth(0), - allocated(0) -{ - static Require _req(EXT_texture3D); -} - void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) @@ -50,93 +29,14 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture3D::allocate(unsigned level) -{ - if(width==0 || height==0 || depth==0) - throw invalid_operation("Texture3D::allocate"); - if(level>=levels) - throw invalid_argument("Texture3D::allocate"); - if(allocated&(1<=levels) - throw out_of_range("Texture3D::image"); - - if(ARB_texture_storage) - { - LinAl::Vector size = get_level_size(level); - return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1< size = get_level_size(level); - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data); - - allocated |= 1<=levels) throw out_of_range("Texture3D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<>=1, ++n) ; @@ -207,7 +78,7 @@ LinAl::Vector Texture3D::get_level_size(unsigned level) const unsigned w = width>>level; unsigned h = height>>level; unsigned d = depth; - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) d >>= level; if(!w && (h || d)) @@ -220,7 +91,7 @@ LinAl::Vector Texture3D::get_level_size(unsigned level) const return LinAl::Vector(w, h, d); } -UInt64 Texture3D::get_data_size() const +uint64_t Texture3D::get_data_size() const { return id ? width*height*depth*get_pixel_size(storage_fmt) : 0; }