X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=e48b7662011deb9b1c81ce5c73014c939ace2c52;hp=03c58d0afdf05e6273cfbbea2892ea2d7e067ca9;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 03c58d0a..e48b7662 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -1,13 +1,5 @@ #include -#include -#include -#include -#include -#include -#include -#include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -15,28 +7,18 @@ using namespace std; namespace Msp { namespace GL { -Texture3D::Texture3D(GLenum t): - Texture(t), - width(0), - height(0), - depth(0), - allocated(0) +Texture3D::Texture3D(unsigned t): + Texture3DBackend(t) { } -Texture3D::Texture3D(): - Texture(GL_TEXTURE_3D), - width(0), - height(0), - depth(0), - allocated(0) -{ - static Require _req(EXT_texture3D); -} - void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) - throw invalid_operation("Texture3D::storage"); + { + if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels)) + throw incompatible_data("Texture3D::storage"); + return; + } if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); @@ -47,95 +29,24 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture3D::allocate(unsigned level) -{ - if(width==0 || height==0 || depth==0) - throw invalid_operation("Texture3D::allocate"); - if(level>=levels) - throw invalid_argument("Texture3D::allocate"); - if(allocated&(1< _bind(!ARB_direct_state_access, this); - if(ARB_direct_state_access) - glTextureStorage3D(id, levels, storage_fmt, width, height, depth); - else - glTexStorage3D(target, levels, storage_fmt, width, height, depth); - apply_swizzle(); - allocated |= (1< size = get_level_size(level); + return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); } void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data) { if(width==0 || height==0 || depth==0) - throw invalid_operation("Texture3D::image"); - - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); - - PixelComponents comp = get_components(storage_fmt); - DataType type = get_component_type(storage_fmt); - if(ARB_direct_state_access) - glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data); - else - glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data); - - if(auto_gen_mipmap && level==0) - generate_mipmap(); -} + throw invalid_operation("Texture3D::sub_image"); + if(level>=levels) + throw out_of_range("Texture3D::sub_image"); -void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data) -{ - if(comp!=get_components(format) || type!=get_component_type(format)) - throw incompatible_data("Texture3D::sub_image"); - sub_image(level, x, y, z, wd, ht, dp, data); + Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data); } void Texture3D::image(const Graphics::Image &img, unsigned lv) @@ -148,33 +59,26 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv) unsigned d = h/w; h = w; - PixelFormat fmt = pixelformat_from_image(img); - if(width==0) - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv); - else if(w!=width || h!=height || d!=depth) - throw incompatible_data("Texture3D::load_image"); - - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - + storage(pixelformat_from_image(img, use_srgb_format), w, h, d, lv); image(0, img.get_pixels()); } unsigned Texture3D::get_n_levels() const { unsigned s = max(width, height); - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) s = max(s, depth); unsigned n = 0; for(; s; s>>=1, ++n) ; return n; } -void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const +LinAl::Vector Texture3D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; - if(target!=GL_TEXTURE_2D_ARRAY) + unsigned w = width>>level; + unsigned h = height>>level; + unsigned d = depth; + if(!is_array()) d >>= level; if(!w && (h || d)) @@ -183,9 +87,11 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne h = 1; if(!d && (w || h)) d = 1; + + return LinAl::Vector(w, h, d); } -UInt64 Texture3D::get_data_size() const +uint64_t Texture3D::get_data_size() const { return id ? width*height*depth*get_pixel_size(storage_fmt) : 0; }