X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=e48b7662011deb9b1c81ce5c73014c939ace2c52;hp=03a64f1cf83abdf8b4de758f8f1c2a44075b74a8;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=ada4b7614137221b64a00f31fde1498064e9fb19 diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 03a64f1c..e48b7662 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -1,9 +1,4 @@ #include -#include -#include -#include -#include -#include #include "error.h" #include "texture3d.h" @@ -12,22 +7,10 @@ using namespace std; namespace Msp { namespace GL { -Texture3D::Texture3D(GLenum t): - Texture(t), - width(0), - height(0), - depth(0) +Texture3D::Texture3D(unsigned t): + Texture3DBackend(t) { } -Texture3D::Texture3D(): - Texture(GL_TEXTURE_3D), - width(0), - height(0), - depth(0) -{ - static Require _req(EXT_texture3D); -} - void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) @@ -47,31 +30,7 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, if(lv>0) levels = min(levels, lv); - GLenum gl_fmt = get_gl_pixelformat(storage_fmt); - if(ARB_texture_storage) - { - if(ARB_direct_state_access) - glTextureStorage3D(id, levels, gl_fmt, width, height, depth); - else - { - bind_scratch(); - glTexStorage3D(target, levels, gl_fmt, width, height, depth); - } - } - else - { - bind_scratch(); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i lv_size = get_level_size(i); - glTexImage3D(target, i, gl_fmt, lv_size.x, lv_size.y, lv_size.z, 0, comp, type, 0); - } - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - } - - apply_swizzle(); + allocate(); } void Texture3D::image(unsigned level, const void *data) @@ -87,15 +46,7 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi if(level>=levels) throw out_of_range("Texture3D::sub_image"); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - if(ARB_direct_state_access) - glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data); - else - { - bind_scratch(); - glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data); - } + Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data); } void Texture3D::image(const Graphics::Image &img, unsigned lv) @@ -108,16 +59,14 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv) unsigned d = h/w; h = w; - PixelFormat fmt = pixelformat_from_image(img); - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv); - + storage(pixelformat_from_image(img, use_srgb_format), w, h, d, lv); image(0, img.get_pixels()); } unsigned Texture3D::get_n_levels() const { unsigned s = max(width, height); - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) s = max(s, depth); unsigned n = 0; for(; s; s>>=1, ++n) ; @@ -129,7 +78,7 @@ LinAl::Vector Texture3D::get_level_size(unsigned level) const unsigned w = width>>level; unsigned h = height>>level; unsigned d = depth; - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) d >>= level; if(!w && (h || d))