X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=285abeb957665b3cad558f2caf62d2d29b04166e;hp=03c58d0afdf05e6273cfbbea2892ea2d7e067ca9;hb=3a1b9cbe2441ae670a97541dc8ccb0a2860c8302;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 03c58d0a..285abeb9 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -5,9 +5,7 @@ #include #include #include -#include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -36,7 +34,11 @@ Texture3D::Texture3D(): void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) - throw invalid_operation("Texture3D::storage"); + { + if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels)) + throw incompatible_data("Texture3D::storage"); + return; + } if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); @@ -60,11 +62,14 @@ void Texture3D::allocate(unsigned level) if(ARB_texture_storage) { - Conditional _bind(!ARB_direct_state_access, this); + GLenum fmt = get_gl_pixelformat(storage_fmt); if(ARB_direct_state_access) - glTextureStorage3D(id, levels, storage_fmt, width, height, depth); + glTextureStorage3D(id, levels, fmt, width, height, depth); else - glTexStorage3D(target, levels, storage_fmt, width, height, depth); + { + bind_scratch(); + glTexStorage3D(target, levels, fmt, width, height, depth); + } apply_swizzle(); allocated |= (1<=levels) + throw out_of_range("Texture3D::image"); - unsigned w = width; - unsigned h = height; - unsigned d = depth; - get_level_size(level, w, h, d); + LinAl::Vector size = get_level_size(level); if(ARB_texture_storage) - return sub_image(level, 0, 0, 0, w, h, d, data); + return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); - BindRestore _bind(this); + bind_scratch(); if(!allocated) { @@ -93,16 +97,12 @@ void Texture3D::image(unsigned level, const void *data) apply_swizzle(); } - PixelComponents comp = get_components(storage_fmt); - DataType type = get_component_type(storage_fmt); - glTexImage3D(target, level, storage_fmt, width, height, depth, 0, comp, type, data); + GLenum fmt = get_gl_pixelformat(storage_fmt); + GLenum comp = get_gl_components(get_components(storage_fmt)); + GLenum type = get_gl_type(get_component_type(storage_fmt)); + glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data); allocated |= 1<=levels) + throw out_of_range("Texture3D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); allocate(level); - PixelComponents comp = get_components(storage_fmt); - DataType type = get_component_type(storage_fmt); + GLenum comp = get_gl_components(get_components(storage_fmt)); + GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access) glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data); else + { + bind_scratch(); glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data); - - if(auto_gen_mipmap && level==0) - generate_mipmap(); + } } void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data) @@ -149,13 +150,7 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv) h = w; PixelFormat fmt = pixelformat_from_image(img); - if(width==0) - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv); - else if(w!=width || h!=height || d!=depth) - throw incompatible_data("Texture3D::load_image"); - - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv); image(0, img.get_pixels()); } @@ -170,10 +165,11 @@ unsigned Texture3D::get_n_levels() const return n; } -void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const +LinAl::Vector Texture3D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; + unsigned d = depth; if(target!=GL_TEXTURE_2D_ARRAY) d >>= level; @@ -183,9 +179,11 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne h = 1; if(!d && (w || h)) d = 1; + + return LinAl::Vector(w, h, d); } -UInt64 Texture3D::get_data_size() const +uint64_t Texture3D::get_data_size() const { return id ? width*height*depth*get_pixel_size(storage_fmt) : 0; }