X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=0fb26ccd6e2606eea34f24cc30fc5e9209ae08c8;hp=c35d45741ed14aa71bca1c1b2420ab785476dc5d;hb=160e9eea29bd10034733d59507fa1bcca36be401;hpb=93448d16e72e38afbaecbccf6fdedd46d6a82a73 diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index c35d4574..0fb26ccd 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -1,8 +1,4 @@ #include -#include -#include -#include -#include #include "error.h" #include "texture3d.h" @@ -11,21 +7,18 @@ using namespace std; namespace Msp { namespace GL { -Texture3D::Texture3D(GLenum t): - Texture(t), +Texture3D::Texture3D(unsigned t): + Texture3DBackend(t), width(0), height(0), depth(0) { } Texture3D::Texture3D(): - Texture(GL_TEXTURE_3D), width(0), height(0), depth(0) -{ - static Require _req(EXT_texture3D); -} +{ } void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { @@ -46,31 +39,7 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, if(lv>0) levels = min(levels, lv); - GLenum gl_fmt = get_gl_pixelformat(storage_fmt); - if(ARB_texture_storage) - { - if(ARB_direct_state_access) - glTextureStorage3D(id, levels, gl_fmt, width, height, depth); - else - { - bind_scratch(); - glTexStorage3D(target, levels, gl_fmt, width, height, depth); - } - } - else - { - bind_scratch(); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i lv_size = get_level_size(i); - glTexImage3D(target, i, gl_fmt, lv_size.x, lv_size.y, lv_size.z, 0, comp, type, 0); - } - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - } - - apply_swizzle(); + allocate(); } void Texture3D::image(unsigned level, const void *data) @@ -86,15 +55,7 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi if(level>=levels) throw out_of_range("Texture3D::sub_image"); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - if(ARB_direct_state_access) - glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data); - else - { - bind_scratch(); - glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data); - } + Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data); } void Texture3D::image(const Graphics::Image &img, unsigned lv) @@ -114,7 +75,7 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv) unsigned Texture3D::get_n_levels() const { unsigned s = max(width, height); - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) s = max(s, depth); unsigned n = 0; for(; s; s>>=1, ++n) ; @@ -126,7 +87,7 @@ LinAl::Vector Texture3D::get_level_size(unsigned level) const unsigned w = width>>level; unsigned h = height>>level; unsigned d = depth; - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) d >>= level; if(!w && (h || d))