X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.h;h=61a3f29f035c99b31dc5fc48cceff853ec3fbab8;hp=eba553b00c27089e44300424166afee3f8a6b54b;hb=959efbf61663efd7879070ce0447e02c8a447ce0;hpb=ada4b7614137221b64a00f31fde1498064e9fb19 diff --git a/source/core/texture2d.h b/source/core/texture2d.h index eba553b0..61a3f29f 100644 --- a/source/core/texture2d.h +++ b/source/core/texture2d.h @@ -2,20 +2,19 @@ #define MSP_GL_TEXTURE2D_H_ #include -#include #include -#include "texture.h" +#include "texture2d_backend.h" namespace Msp { namespace GL { /** -Two-dimensional texture. Consists of an array of texels in the shape of a -rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of -this range are subject to wrapping. This is the most common type of texture. +Two-dimensional texture, consisting of a rectangular array of texels. */ -class Texture2D: public Texture +class Texture2D: public Texture2DBackend { + friend Texture2DBackend; + public: class Loader: public Msp::DataFile::DerivedObjectLoader { @@ -25,50 +24,32 @@ public: private: void init(); - void raw_data(const std::string &); void storage(PixelFormat, unsigned, unsigned); void storage_levels(PixelFormat, unsigned, unsigned, unsigned); }; private: - class AsyncLoader; - - unsigned width; - unsigned height; - unsigned levels; + unsigned width = 0; + unsigned height = 0; + unsigned levels = 0; public: - Texture2D(ResourceManager * = 0); virtual ~Texture2D(); - /** Defines storage structure for the texture. If lv is zero, the number - of mipmap levels is automatically determined from storage dimensions. - - Must be called before an image can be uploaded. Once storage is defined, - it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv = 0); - - /** Updates the contents of the entire texture. Storage must be defined - beforehand. The image data must have dimensions and format matching the - defined storage. */ - virtual void image(unsigned level, const void *data); + /** Sets storage format and dimensions and allocates memory for the texture. + If lv is zero, a complete mipmap pyramid is automatically created. Storage + cannot be changed once set. */ + void storage(PixelFormat, unsigned wd, unsigned ht, unsigned lv = 0); - /** Updates a rectangular region of the texture. Storage must be defined - beforehand. The image data must be in a format mathing the defined storage - and the update region must be fully inside the texture. */ - void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data); + void image(unsigned level, const void *) override; - /** Updates the contents of the entire texture from an image. If storage - has not been defined, it will be set to match the image. Otherwise the - image must match the defined storage. */ - virtual void image(const Graphics::Image &, unsigned lv = 0); + /** Replaces a rectangular region of the texture. Allocated storage must + exist. The image data is interpreted according to the storage format and + the region must be fully inside the selected mipmap level. */ + void sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *); - using Texture::image; + virtual void image(const Graphics::Image &, unsigned = 0); -private: - void image(const Graphics::Image &, unsigned, bool); - -public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } @@ -78,8 +59,8 @@ private: public: virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); - virtual std::uint64_t get_data_size() const; - virtual void unload(); + virtual std::size_t get_data_size() const; + using Texture2DBackend::unload; }; } // namespace GL