X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.h;h=209cede5843535a40b888c872f6be88909fd8436;hp=b3a5a749bd8fe987b0078b8e5b6cdf47c4d9712b;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=6065f6622cc275dc0b20baaf7c267e71169d18f3 diff --git a/source/core/texture2d.h b/source/core/texture2d.h index b3a5a749..209cede5 100644 --- a/source/core/texture2d.h +++ b/source/core/texture2d.h @@ -2,9 +2,8 @@ #define MSP_GL_TEXTURE2D_H_ #include -#include #include -#include "texture.h" +#include "texture2d_backend.h" namespace Msp { namespace GL { @@ -14,8 +13,10 @@ Two-dimensional texture. Consists of an array of texels in the shape of a rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of this range are subject to wrapping. This is the most common type of texture. */ -class Texture2D: public Texture +class Texture2D: public Texture2DBackend { + friend Texture2DBackend; + public: class Loader: public Msp::DataFile::DerivedObjectLoader { @@ -31,15 +32,11 @@ public: }; private: - class AsyncLoader; - - unsigned width; - unsigned height; - unsigned levels; - unsigned allocated; + unsigned width = 0; + unsigned height = 0; + unsigned levels = 0; public: - Texture2D(ResourceManager * = 0); virtual ~Texture2D(); /** Defines storage structure for the texture. If lv is zero, the number @@ -49,10 +46,6 @@ public: it can't be changed. */ void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv = 0); - /** Allocates storage for the texture. The contents are initially - undefined. If storage has already been allocated, does nothing. */ - void allocate(unsigned level); - /** Updates the contents of the entire texture. Storage must be defined beforehand. The image data must have dimensions and format matching the defined storage. */ @@ -70,10 +63,6 @@ public: using Texture::image; -private: - void image(const Graphics::Image &, unsigned, bool); - -public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } @@ -84,7 +73,7 @@ private: public: virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual std::uint64_t get_data_size() const; - virtual void unload(); + using Texture2DBackend::unload; }; } // namespace GL