X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.h;h=209cede5843535a40b888c872f6be88909fd8436;hp=58552f1165ea318fe664cdaea7e88bc14289ca4e;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=b09f265880a3a932441091b0f3822b06c112c595 diff --git a/source/core/texture2d.h b/source/core/texture2d.h index 58552f11..209cede5 100644 --- a/source/core/texture2d.h +++ b/source/core/texture2d.h @@ -2,22 +2,21 @@ #define MSP_GL_TEXTURE2D_H_ #include -#include #include -#include "texture.h" +#include "texture2d_backend.h" namespace Msp { namespace GL { -class Buffer; - /** Two-dimensional texture. Consists of an array of texels in the shape of a rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of this range are subject to wrapping. This is the most common type of texture. */ -class Texture2D: public Texture +class Texture2D: public Texture2DBackend { + friend Texture2DBackend; + public: class Loader: public Msp::DataFile::DerivedObjectLoader { @@ -33,14 +32,11 @@ public: }; private: - class AsyncLoader; - - unsigned width; - unsigned height; - unsigned levels; + unsigned width = 0; + unsigned height = 0; + unsigned levels = 0; public: - Texture2D(ResourceManager * = 0); virtual ~Texture2D(); /** Defines storage structure for the texture. If lv is zero, the number @@ -60,10 +56,6 @@ public: and the update region must be fully inside the texture. */ void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data); -private: - void sub_image(unsigned, int, int, unsigned, unsigned, const Buffer &, unsigned); - -public: /** Updates the contents of the entire texture from an image. If storage has not been defined, it will be set to match the image. Otherwise the image must match the defined storage. */ @@ -81,7 +73,7 @@ private: public: virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual std::uint64_t get_data_size() const; - virtual void unload(); + using Texture2DBackend::unload; }; } // namespace GL