X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=c9aab79a9cf16c5a2488af530f9d081a3e148547;hp=528c4a58d216416ad2ca9816852bd0a7001d2a9e;hb=f73e671dcb36c097647cddbf5b1eaaad2ffc9299;hpb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36 diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 528c4a58..c9aab79a 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,11 +1,4 @@ -#include -#include -#include -#include -#include "bindable.h" -#include "buffer.h" #include "error.h" -#include "resources.h" #include "texture2d.h" using namespace std; @@ -13,34 +6,6 @@ using namespace std; namespace Msp { namespace GL { -class Texture2D::AsyncLoader: public Resource::AsyncLoader -{ -private: - Texture2D &texture; - IO::Seekable &io; - Buffer pixel_buffer; - char *mapped_address; - Graphics::Image image; - Graphics::ImageLoader *img_loader; - unsigned n_bytes; - int phase; - -public: - AsyncLoader(Texture2D &, IO::Seekable &); - ~AsyncLoader(); - - virtual bool needs_sync() const; - virtual bool process(); -}; - - -Texture2D::Texture2D(ResourceManager *m): - Texture(GL_TEXTURE_2D, m), - width(0), - height(0), - allocated(0) -{ } - Texture2D::~Texture2D() { set_manager(0); @@ -63,146 +28,30 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); - - bool direct = ARB_texture_storage && ARB_direct_state_access; - if(!direct) - { - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - } - - allocate_(level); - if(!direct) - glBindTexture(target, 0); -} - -void Texture2D::allocate_(unsigned level) -{ - if(allocated&(1<=levels) - throw out_of_range("Texture2D::image"); - - if(ARB_texture_storage) - { - LinAl::Vector size = get_level_size(level); - return sub_image(level, 0, 0, size.x, size.y, data); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1< size = get_level_size(level); - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data); - - allocated |= 1<=levels) + if(level>=levels || x>width || x+wd>width || y>height || y+ht>height) throw out_of_range("Texture2D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1< Texture2D::get_level_size(unsigned level) const return LinAl::Vector(w, h); } -Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) -{ - AsyncLoader *ldr = new AsyncLoader(*this, io); - return ldr; -} - -UInt64 Texture2D::get_data_size() const -{ - return id ? width*height*get_pixel_size(format) : 0; -} - -void Texture2D::unload() -{ - glDeleteTextures(1, &id); - id = 0; - allocated = 0; -} - Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) @@ -258,22 +89,10 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c): void Texture2D::Loader::init() { - add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); add("storage", &Loader::storage_levels); } -void Texture2D::Loader::raw_data(const string &data) -{ - if(obj.manager) - { - obj.set_manager(0); - if(!obj.id) - obj.generate_id(); - } - obj.image(0, data.data()); -} - void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { obj.storage(fmt, w, h); @@ -284,60 +103,5 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, obj.storage(fmt, w, h, l); } - -Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): - texture(t), - io(i), - mapped_address(0), - img_loader(Graphics::ImageLoader::open_io(io)), - phase(0) -{ } - -Texture2D::AsyncLoader::~AsyncLoader() -{ - if(mapped_address) - pixel_buffer.unmap(); - delete img_loader; -} - -bool Texture2D::AsyncLoader::needs_sync() const -{ - return phase%2; -} - -bool Texture2D::AsyncLoader::process() -{ - if(phase==0) - { - image.load_headers(*img_loader); - n_bytes = image.get_stride()*image.get_height(); - } - else if(phase==1) - { - pixel_buffer.storage(n_bytes); - mapped_address = reinterpret_cast(pixel_buffer.map()); - } - else if(phase==2) - image.load_into(*img_loader, mapped_address); - else if(phase==3) - { - mapped_address = 0; - if(!pixel_buffer.unmap()) - { - phase = 1; - return false; - } - - if(!texture.id) - texture.generate_id(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); - texture.image(image, 0, true); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - } - - ++phase; - return phase>3; -} - } // namespace GL } // namespace Msp