X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=3c3579c1d131137f89ab49b57dd565f15a3ed544;hp=6edbba0d993a0f3795d264834c43054d5acd23b2;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=b09f265880a3a932441091b0f3822b06c112c595 diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 6edbba0d..3c3579c1 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,10 +1,4 @@ -#include -#include -#include -#include -#include "buffer.h" #include "error.h" -#include "resources.h" #include "texture2d.h" using namespace std; @@ -12,33 +6,6 @@ using namespace std; namespace Msp { namespace GL { -class Texture2D::AsyncLoader: public Resource::AsyncLoader -{ -private: - Texture2D &texture; - IO::Seekable &io; - Buffer pixel_buffer; - char *mapped_address; - Graphics::Image image; - Graphics::ImageLoader *img_loader; - unsigned n_bytes; - int phase; - -public: - AsyncLoader(Texture2D &, IO::Seekable &); - ~AsyncLoader(); - - virtual bool needs_sync() const; - virtual bool process(); -}; - - -Texture2D::Texture2D(ResourceManager *m): - Texture(GL_TEXTURE_2D, m), - width(0), - height(0) -{ } - Texture2D::~Texture2D() { set_manager(0); @@ -62,31 +29,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) if(lv>0) levels = min(levels, lv); - GLenum gl_fmt = get_gl_pixelformat(storage_fmt); - if(ARB_texture_storage) - { - if(ARB_direct_state_access) - glTextureStorage2D(id, levels, gl_fmt, width, height); - else - { - bind_scratch(); - glTexStorage2D(target, levels, gl_fmt, width, height); - } - } - else - { - bind_scratch(); - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i lv_size = get_level_size(i); - glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); - } - } - - apply_swizzle(); + allocate(); } void Texture2D::image(unsigned level, const void *data) @@ -102,22 +45,7 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht if(level>=levels) throw out_of_range("Texture2D::sub_image"); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - if(ARB_direct_state_access) - glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); - else - { - bind_scratch(); - glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); - } -} - -void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const Buffer &buffer, unsigned offset) -{ - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer.id); - sub_image(level, x, y, wd, ht, reinterpret_cast(offset)); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + Texture2DBackend::sub_image(level, x, y, wd, ht, data); } void Texture2D::image(const Graphics::Image &img, unsigned lv) @@ -148,8 +76,7 @@ LinAl::Vector Texture2D::get_level_size(unsigned level) const Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) { - AsyncLoader *ldr = new AsyncLoader(*this, io); - return ldr; + return create_async_loader(io); } uint64_t Texture2D::get_data_size() const @@ -157,12 +84,6 @@ uint64_t Texture2D::get_data_size() const return id ? width*height*get_pixel_size(format) : 0; } -void Texture2D::unload() -{ - glDeleteTextures(1, &id); - id = 0; -} - Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) @@ -186,11 +107,7 @@ void Texture2D::Loader::init() void Texture2D::Loader::raw_data(const string &data) { if(obj.manager) - { obj.set_manager(0); - if(!obj.id) - obj.generate_id(); - } obj.image(0, data.data()); } @@ -204,65 +121,5 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, obj.storage(fmt, w, h, l); } - -Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): - texture(t), - io(i), - mapped_address(0), - img_loader(Graphics::ImageLoader::open_io(io)), - phase(0) -{ } - -Texture2D::AsyncLoader::~AsyncLoader() -{ - if(mapped_address) - pixel_buffer.unmap(); - delete img_loader; -} - -bool Texture2D::AsyncLoader::needs_sync() const -{ - return phase%2; -} - -bool Texture2D::AsyncLoader::process() -{ - if(phase==0) - { - image.load_headers(*img_loader); - n_bytes = image.get_stride()*image.get_height(); - } - else if(phase==1) - { - pixel_buffer.storage(n_bytes); - mapped_address = reinterpret_cast(pixel_buffer.map()); - } - else if(phase==2) - image.load_into(*img_loader, mapped_address); - else if(phase==3) - { - mapped_address = 0; - if(!pixel_buffer.unmap()) - { - phase = 1; - return false; - } - - if(!texture.id) - texture.generate_id(); - - unsigned w = image.get_width(); - unsigned h = image.get_height(); - texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h); - texture.sub_image(0, 0, 0, w, h, pixel_buffer, 0); - - if(texture.auto_gen_mipmap) - texture.generate_mipmap(); - } - - ++phase; - return phase>3; -} - } // namespace GL } // namespace Msp