X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture1d.cpp;h=d6aa1a347c7e974b43397ab595d8de7b0edd3ef8;hp=4c58d4701639d777b0471b846acc7717d480c90b;hb=7ef75a4c4dbfc437e466381dd67c23357e607b82;hpb=715672cf2c64dab0744db676fdee255ee3a4cef7 diff --git a/source/core/texture1d.cpp b/source/core/texture1d.cpp index 4c58d470..d6aa1a34 100644 --- a/source/core/texture1d.cpp +++ b/source/core/texture1d.cpp @@ -1,7 +1,3 @@ -#include -#include -#include -#include #include "error.h" #include "texture1d.h" @@ -10,14 +6,6 @@ using namespace std; namespace Msp { namespace GL { -Texture1D::Texture1D(): - Texture(GL_TEXTURE_1D), - width(0), - allocated(0) -{ - static Require _req(MSP_texture1D); -} - void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) { if(width>0) @@ -34,127 +22,23 @@ void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) levels = get_n_levels(); if(lv) levels = min(levels, lv); -} - -void Texture1D::allocate(unsigned level) -{ - if(width==0) - throw invalid_operation("Texture1D::allocate"); - if(level>=levels) - throw invalid_argument("Texture1D::allocate"); - bool direct = ARB_texture_storage && ARB_direct_state_access; - if(!direct) - { - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - } - - allocate_(level); - - if(!direct) - glBindTexture(target, 0); -} - -void Texture1D::allocate_(unsigned level) -{ - if(allocated&(1<=levels) - throw out_of_range("Texture1D::image"); - - if(ARB_texture_storage) - return sub_image(level, 0, get_level_size(level), data); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1<=levels) + if(level>=levels || x>width || x+wd>width) throw out_of_range("Texture1D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<>level; } -UInt64 Texture1D::get_data_size() const -{ - return id ? width*get_pixel_size(storage_fmt) : 0; -} - Texture1D::Loader::Loader(Texture1D &t): DataFile::DerivedObjectLoader(t) @@ -201,16 +77,10 @@ Texture1D::Loader::Loader(Texture1D &t, Collection &c): void Texture1D::Loader::init() { - add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); add("storage", &Loader::storage_levels); } -void Texture1D::Loader::raw_data(const string &data) -{ - obj.image(0, data.data()); -} - void Texture1D::Loader::storage(PixelFormat fmt, unsigned w) { obj.storage(fmt, w);