X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture1d.cpp;h=ce5d3727fad5f260d274a4694561b77e40abf07b;hp=1733a2d8e252b7c8bc4b330120a9500b3eb00ee5;hb=HEAD;hpb=160e9eea29bd10034733d59507fa1bcca36be401 diff --git a/source/core/texture1d.cpp b/source/core/texture1d.cpp index 1733a2d8..ce5d3727 100644 --- a/source/core/texture1d.cpp +++ b/source/core/texture1d.cpp @@ -6,15 +6,11 @@ using namespace std; namespace Msp { namespace GL { -Texture1D::Texture1D(): - width(0) -{ } - void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) { if(width>0) { - if(fmt!=format || wd!=width || (lv && lv!=levels)) + if(fmt!=format || wd!=width || (lv && lv!=n_levels)) throw incompatible_data("Texture1D::storage"); return; } @@ -23,9 +19,9 @@ void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) set_format(fmt); width = wd; - levels = get_n_levels(); + n_levels = count_levels(width); if(lv) - levels = min(levels, lv); + n_levels = min(n_levels, lv); allocate(); } @@ -35,11 +31,11 @@ void Texture1D::image(unsigned level, const void *data) return sub_image(level, 0, get_level_size(level), data); } -void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data) +void Texture1D::sub_image(unsigned level, unsigned x, unsigned wd, const void *data) { if(width==0) throw invalid_operation("Texture1D::sub_image"); - if(level>=levels) + if(level>=n_levels || x>width || x+wd>width) throw out_of_range("Texture1D::sub_image"); Texture1DBackend::sub_image(level, x, wd, data); @@ -54,23 +50,11 @@ void Texture1D::image(const Graphics::Image &img, unsigned lv) image(0, img.get_pixels()); } -unsigned Texture1D::get_n_levels() const -{ - unsigned n = 0; - for(unsigned s=width; s; s>>=1, ++n) ; - return n; -} - unsigned Texture1D::get_level_size(unsigned level) const { return width>>level; } -uint64_t Texture1D::get_data_size() const -{ - return id ? width*get_pixel_size(storage_fmt) : 0; -} - Texture1D::Loader::Loader(Texture1D &t): DataFile::DerivedObjectLoader(t) @@ -86,16 +70,10 @@ Texture1D::Loader::Loader(Texture1D &t, Collection &c): void Texture1D::Loader::init() { - add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); add("storage", &Loader::storage_levels); } -void Texture1D::Loader::raw_data(const string &data) -{ - obj.image(0, data.data()); -} - void Texture1D::Loader::storage(PixelFormat fmt, unsigned w) { obj.storage(fmt, w);