X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture.h;h=96b17b8910752e0f0f46f7466b2acf7d014e2746;hp=2f647b90cae721837f441a59c4c67e5c5f3f31fd;hb=HEAD;hpb=f19366d32cc29287a2730cfba90893e407754081 diff --git a/source/core/texture.h b/source/core/texture.h index 2f647b90..96b17b89 100644 --- a/source/core/texture.h +++ b/source/core/texture.h @@ -1,6 +1,7 @@ #ifndef MSP_GL_TEXTURE_H_ #define MSP_GL_TEXTURE_H_ +#include #include #include #include "pixelformat.h" @@ -11,13 +12,20 @@ namespace Msp { namespace GL { /** -Base class for textures. This class only defines operations common for all -texture types and is not instantiable. For specifying images for textures, -see one of the dimensioned texture classes. +Base class for textures. Most operations are defined in subclasses. -A texture can consinst of a stack of images, called a mipmap. The dimensions -of each mipmap level are half that of the previous level. The mipmap stack -can be used for texture minification; see the Sampler class for details. +Memory must be allocated for the texture by calling storage(). Each subclass +provides this function with parameters appropriate to that type of texture. +Contents can then be modified using the image() and sub_image() functions +provided by subclasses. + +Most types of textures can consist of a pyramid of images, called a mipmap. +The dimensions of each mipmap level are half that of the previous level. + +Textures can be used as either a data source or target for draw commands. To +read from a texture in a shader, it must be paired with a Sampler to determine +how the texels are accessed. To draw into a texture, it must be attached to a +Framebuffer. */ class Texture: public TextureBackend, public Resource { @@ -41,48 +49,66 @@ protected: void load_external_image(Graphics::Image &, const std::string &); private: - void external_image(const std::string &); - void external_image_srgb(const std::string &); - void external_image_common(const std::string &); + void external_data(const std::string &); + void external_image(bool, const std::string &); void generate_mipmap(bool); void image_data(const std::string &); void mipmap_levels(unsigned); + void raw_data(const std::string &); }; - enum FormatSwizzle +public: + class GenericLoader: public DataFile::DynamicObjectLoader { - NO_SWIZZLE, - R_TO_LUMINANCE, - RG_TO_LUMINANCE_ALPHA, - RGB_TO_BGR + friend class Texture; + + public: + GenericLoader(Collection &c): DynamicObjectLoader(&c) { } + + protected: + virtual const TypeRegistry &get_type_registry() const { return get_texture_registry(); } }; - PixelFormat format; - PixelFormat storage_fmt; - FormatSwizzle swizzle; - bool use_srgb_format; - bool auto_gen_mipmap; +protected: + PixelFormat format = NO_PIXELFORMAT; + PixelFormat storage_fmt = NO_PIXELFORMAT; + ComponentSwizzle swizzle = NO_SWIZZLE; + unsigned n_levels = 0; + bool use_srgb_format = false; + bool auto_gen_mipmap = false; - Texture(unsigned, ResourceManager * = 0); + Texture(unsigned); void set_format(PixelFormat); + static unsigned count_levels(unsigned); + + void stage_pixels(void *, const void *, std::size_t); public: PixelFormat get_format() const { return format; } using TextureBackend::generate_mipmap; - /// Loads a Graphics::Image from a file and uploads it to the texture. + /** Replaces contents of an entire mipmap level. Allocated storage must + exist. The image data is interpreted according to the storage format and + must have size matching the selected mipmap level. */ + virtual void image(unsigned level, const void *) = 0; + + /** Loads an image into the texture from a file. */ virtual void load_image(const std::string &, unsigned = 0); - /** Uploads an image to the texture. If storage has not been defined, it - will be set to match the image. Otherwise the image must be compatible - with the defined storage. Semantics depend on the type of texture. */ + /** Sets the texture's contents from an image. If storage has not been + allocated yet, it will be set to match the image. Otherwise the image must + be compatible with the existing storage. Subclasses may impose restrictions + on the image's dimensions. */ virtual void image(const Graphics::Image &, unsigned = 0) = 0; - virtual std::uint64_t get_data_size() const { return 0; } + virtual std::size_t get_data_size() const { return 0; } using TextureBackend::set_debug_name; + +private: + static GenericLoader::TypeRegistry &get_texture_registry(); }; } // namespace GL