X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Ftexture.h;h=555d19ffee902f3d3457b9a831a1625b4819b03d;hp=7fb41a622b7b3c7609baea465480603d9b1555f5;hb=3a1b9cbe2441ae670a97541dc8ccb0a2860c8302;hpb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f diff --git a/source/core/texture.h b/source/core/texture.h index 7fb41a62..555d19ff 100644 --- a/source/core/texture.h +++ b/source/core/texture.h @@ -37,6 +37,8 @@ protected: private: void init(); + virtual void finish(); + protected: void load_external_image(Graphics::Image &, const std::string &); @@ -49,11 +51,6 @@ protected: void mipmap_levels(unsigned); }; - enum ParameterMask - { - FORMAT_SWIZZLE = 512 - }; - enum FormatSwizzle { NO_SWIZZLE, @@ -72,6 +69,7 @@ protected: std::string debug_name; static int swizzle_orders[]; + static Texture *scratch_binding; Texture(GLenum, ResourceManager * = 0); Texture(const Texture &); @@ -86,17 +84,10 @@ protected: void set_parameter_i(GLenum, int) const; public: - static bool can_generate_mipmap(); + PixelFormat get_format() const { return format; } void generate_mipmap(); - /** Sets automatic mipmap generation. If enabled, mipmaps are generated - when a texture image is uploaded. */ - void set_auto_generate_mipmap(bool); - - /// Deprecated. Use set_auto_generate_mipmap instead. - DEPRECATED void set_generate_mipmap(bool g) { set_auto_generate_mipmap(g); } - /// Loads a Graphics::Image from a file and uploads it to the texture. virtual void load_image(const std::string &, unsigned = 0); @@ -112,16 +103,14 @@ public: GLenum get_target() const { return target; } unsigned get_id() const { return id; } - void bind() const { bind_to(0); } - void bind_to(unsigned) const; - - static const Texture *current(unsigned = 0); - static void unbind() { unbind_from(0); } - static void unbind_from(unsigned); - - virtual UInt64 get_data_size() const { return 0; } + virtual std::uint64_t get_data_size() const { return 0; } void set_debug_name(const std::string &); + +protected: + void bind_scratch(); +public: + static void unbind_scratch(); }; } // namespace GL