X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Frenderbuffer.h;h=84ed3f28415fa95becfc47152e9a9344b479765f;hp=4462e31c12ce348ecb381eb546e98637cb75ebd6;hb=328b67fa59ce6736949732ea8ff4ef7c6675e200;hpb=2d3113a7dbbe4be2f1d1e8980c1c4e42175163da diff --git a/source/core/renderbuffer.h b/source/core/renderbuffer.h index 4462e31c..84ed3f28 100644 --- a/source/core/renderbuffer.h +++ b/source/core/renderbuffer.h @@ -1,7 +1,6 @@ #ifndef MSP_GL_RENDERBUFFER_H_ #define MSP_GL_RENDERBUFFER_H_ -#include "bindable.h" #include "pixelformat.h" namespace Msp { @@ -16,7 +15,7 @@ provide a capability for multisampling, which is not available in textures. Requires the GL_EXT_framebuffer_object extension. Multisample renderbuffers additionally require the GL_EXT_framebuffer_multisample extension. */ -class Renderbuffer: public Bindable +class Renderbuffer { private: unsigned id; @@ -44,10 +43,6 @@ public: functions.*/ void storage_multisample(unsigned samples, PixelFormat fmt, unsigned wd, unsigned ht); - void bind() const; - - static void unbind(); - void set_debug_name(const std::string &); };