X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=fd1c1ae09d10e12943ca13140339b96d59cd5ecf;hp=e86ee0595f0ed307047681f74be256fbf06b3d70;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=dccad64b2ec82249d850b9745614042171499972 diff --git a/source/core/program.h b/source/core/program.h index e86ee059..fd1c1ae0 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -1,25 +1,25 @@ #ifndef MSP_GL_PROGRAM_H_ #define MSP_GL_PROGRAM_H_ +#include #include #include #include -#include "bindable.h" -#include "gl.h" -#include "vertexformat.h" +#include "module.h" +#include "program_backend.h" +#include "reflectdata.h" namespace Msp { namespace GL { -class Module; -class Shader; - /** A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ -class Program: public Bindable +class Program: public ProgramBackend { + friend ProgramBackend; + public: class Loader: public DataFile::CollectionObjectLoader { @@ -27,110 +27,57 @@ public: Loader(Program &, Collection &); private: - virtual void finish(); - - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void geometry_shader(const std::string &); void module(const std::string &); - void vertex_shader(const std::string &); }; - typedef unsigned LayoutHash; - struct UniformBlockInfo; - - struct UniformInfo - { - std::string name; - const UniformBlockInfo *block; - unsigned location; - unsigned size; - unsigned array_stride; - unsigned matrix_stride; - GLenum type; - }; - - struct UniformBlockInfo - { - std::string name; - unsigned data_size; - int bind_point; - std::vector uniforms; - LayoutHash layout_hash; - }; - - struct AttributeInfo +private: + class SpecializationLoader: public DataFile::Loader { - std::string name; - unsigned location; - unsigned size; - GLenum type; - }; + private: + std::map &spec_values; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; + static ActionMap shared_actions; -private: - unsigned id; - std::vector shader_ids; - const Module *module; - bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; - LayoutHash uniform_layout_hash; - AttributeMap attributes; + public: + SpecializationLoader(std::map &); -public: - /// Constructs an empty Program with no Shaders attached. - Program(); + private: + virtual void init_actions(); - /// Constructs a Program from unified source code using ProgramCompiler. - Program(const std::string &); + void specialize_bool(const std::string &, bool); + void specialize_int(const std::string &, int); + }; - /// Constructs a Program from vertex and fragment shader source code. - DEPRECATED Program(const std::string &, const std::string &); + ReflectData reflect_data; -private: - void init(); public: - virtual ~Program(); - - void add_stages(const Module &); + /// Constructs an empty Program with no shader stages attached. + Program() = default; - DEPRECATED void attach_shader(Shader &shader); - DEPRECATED void attach_shader_owned(Shader *shader); - DEPRECATED void detach_shader(Shader &shader); - DEPRECATED const std::vector &get_attached_shaders() const; + /// Constructs a Program from a Module, with specialization constants. + Program(const Module &, const std::map & = std::map()); - DEPRECATED void bind_attribute(unsigned, const std::string &); - DEPRECATED void bind_attribute(VertexComponent, const std::string &); - DEPRECATED void bind_fragment_data(unsigned, const std::string &); - - void link(); + void add_stages(const Module &, const std::map & = std::map()); private: - static void require_type(GLenum); - void query_uniforms(); - void query_uniform_blocks(const std::vector &); - void query_attributes(); - static LayoutHash compute_layout_hash(const std::vector &); - static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); + void collect_uniforms(const SpirVModule &, const std::map &); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map &, std::vector &); + void collect_attributes(const SpirVModule &); + public: - bool is_linked() const { return linked; } - DEPRECATED std::string get_info_log() const; - - LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } - const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } - const UniformInfo &get_uniform_info(const std::string &) const; + ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; } + const std::vector &get_uniform_blocks() const { return reflect_data.uniform_blocks; } + const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const std::vector &get_uniforms() const { return reflect_data.uniforms; } + const ReflectData::UniformInfo &get_uniform_info(const std::string &) const; + const ReflectData::UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } - const AttributeInfo &get_attribute_info(const std::string &) const; + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return reflect_data.attributes; } + const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - void bind() const; - static void unbind(); + using ProgramBackend::set_debug_name; }; } // namespace GL