X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=3af4e582f1ba85d7faae39e6331b8b699653542e;hp=48c18d0f56333371130710942a4dbdc9076e9f45;hb=2576b61;hpb=ddb8e4ceea602d90ca7d9dc2637b9285610787bd diff --git a/source/core/program.h b/source/core/program.h index 48c18d0f..3af4e582 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -97,19 +97,15 @@ public: AttributeInfo(); }; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; - private: unsigned id; std::vector stage_ids; const Module *module; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; + std::vector uniform_blocks; + std::vector uniforms; LayoutHash uniform_layout_hash; - AttributeMap attributes; + std::vector attributes; public: /// Constructs an empty Program with no shader stages attached. @@ -152,22 +148,25 @@ private: void query_uniform_blocks(const std::vector &); void query_attributes(); void collect_uniforms(); - void collect_block_uniforms(UniformBlockInfo &, const SpirVModule::Structure &, const std::string &, unsigned); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); void collect_attributes(); void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); + static bool uniform_name_compare(const UniformInfo &, const UniformInfo &); + template + static bool name_search(const T &, const std::string &); public: bool is_linked() const { return linked; } DEPRECATED std::string get_info_log() const; LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const std::vector &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } + const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } + const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const;