X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fprogram.cpp;h=acdb20e88a5488063c3778a598af10f411b1b541;hp=4cdbf97c0fcdf84431b1ba88044cc8bd41addb07;hb=7ef75a4c4dbfc437e466381dd67c23357e607b82;hpb=73bef37da97b6da0b99227f63235cb52c4e56c44 diff --git a/source/core/program.cpp b/source/core/program.cpp index 4cdbf97c..acdb20e8 100644 --- a/source/core/program.cpp +++ b/source/core/program.cpp @@ -1,421 +1,292 @@ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "buffer.h" +#include #include "error.h" -#include "misc.h" #include "program.h" -#include "resources.h" -#include "shader.h" -#include "glsl/compiler.h" using namespace std; namespace Msp { namespace GL { -Program::Program() +Program::Program(const Module &mod, const map &spec_values) { - init(); + add_stages(mod, spec_values); } -Program::Program(const std::string &source) +void Program::add_stages(const Module &mod, const map &spec_values) { - init(); + if(has_stages()) + throw invalid_operation("Program::add_stages"); - SL::Compiler compiler; - if(source.find(';')==string::npos && source.size()>5 && !source.compare(source.size()-5, 5, ".glsl")) - { - if(RefPtr io = Resources::get_builtins().open(source)) - compiler.load_source(*io, source); - else - throw IO::file_not_found(source); - } - else - compiler.set_source(source); - compiler.compile(); - compiler.add_shaders(*this); - link(); -} + reflect_data = ReflectData(); -Program::Program(const string &vert, const string &frag) -{ - init(); - - attach_shader_owned(new VertexShader(vert)); - attach_shader_owned(new FragmentShader(frag)); - link(); -} - -void Program::init() -{ - static Require _req(ARB_shader_objects); - - linked = false; - id = glCreateProgram(); -} - -Program::~Program() -{ - for(ShaderList::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; - glDeleteProgram(id); -} - -void Program::attach_shader(Shader &shader) -{ - if(find(shaders.begin(), shaders.end(), &shader)==shaders.end()) + TransientData transient; + switch(mod.get_format()) { - glAttachShader(id, shader.get_id()); - shaders.push_back(&shader); + case Module::GLSL: + add_glsl_stages(static_cast(mod), spec_values, transient); + break; + case Module::SPIR_V: + add_spirv_stages(static_cast(mod), spec_values); + break; + default: + throw invalid_argument("Program::add_stages"); } -} -void Program::attach_shader_owned(Shader *shader) -{ - attach_shader(*shader); - if(find(owned_data.begin(), owned_data.end(), shader)==owned_data.end()) - owned_data.push_back(shader); -} + finalize(mod, transient); -void Program::detach_shader(Shader &shader) -{ - ShaderList::iterator i = remove(shaders.begin(), shaders.end(), &shader); - if(i!=shaders.end()) + if(mod.get_format()==Module::SPIR_V) { - shaders.erase(i, shaders.end()); - glDetachShader(id, shader.get_id()); + collect_uniforms(static_cast(mod)); + collect_attributes(static_cast(mod)); + collect_builtins(static_cast(mod)); } -} -void Program::bind_attribute(unsigned index, const string &name) -{ - static Require _req(ARB_vertex_shader); - glBindAttribLocation(id, index, name.c_str()); -} + finalize_uniforms(); -void Program::bind_attribute(VertexComponent comp, const string &name) -{ - bind_attribute(get_component_type(comp), name); + for(const ReflectData::UniformInfo &u: reflect_data.uniforms) + require_type(u.type); + for(const ReflectData::AttributeInfo &a: reflect_data.attributes) + require_type(a.type); } -void Program::bind_fragment_data(unsigned index, const string &name) +void Program::collect_uniforms(const SpirVModule &mod) { - static Require _req(EXT_gpu_shader4); - glBindFragDataLocation(id, index, name.c_str()); -} - -void Program::link() -{ - for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->is_compiled()) - (*i)->compile(); - - uniforms.clear(); - - glLinkProgram(id); - linked = get_program_i(id, GL_LINK_STATUS); - if(!linked) - throw compile_error(get_info_log()); - -#ifdef DEBUG - std::string info_log = get_info_log(); - if(!info_log.empty()) - IO::print("Program link info log:\n%s", info_log); -#endif - - query_uniforms(); - query_attributes(); - - for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - require_type(i->second.type); - for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i) - require_type(i->second.type); -} - -void Program::require_type(GLenum t) -{ - switch(t) - { - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - { static Require _req(NV_non_square_matrices); } - break; - } -} + // Prepare the default block + reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo()); + vector > block_uniform_names(1); -void Program::query_uniforms() -{ - unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS); - vector uniforms_by_index(count); - for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) - name[len-3] = 0; - - UniformInfo &info = uniforms[name]; - info.block = 0; - info.name = name; - info.size = size; - info.array_stride = 0; - info.matrix_stride = 0; - info.type = type; - uniforms_by_index[i] = &info; + reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo()); + ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back(); + info.name = v.struct_type->name; + if(v.storage==SpirVModule::PUSH_CONSTANT) + info.bind_point = ReflectData::PUSH_CONSTANT; + else + { + if(v.binding>=0) + info.bind_point = v.binding | (v.descriptor_set<<20); + else + info.bind_point = ReflectData::DEFAULT_BLOCK; + n_descriptor_sets = max(n_descriptor_sets, v.descriptor_set+1); + } + info.data_size = v.struct_type->size; + + string prefix; + if(!v.name.empty()) + prefix = v.struct_type->name+"."; + block_uniform_names.push_back(vector()); + collect_block_uniforms(*v.struct_type, prefix, 0, block_uniform_names.back()); + } + else if(v.storage==SpirVModule::UNIFORM_CONSTANT && v.location>=0) + { + block_uniform_names[0].push_back(v.name); + reflect_data.uniforms.push_back(ReflectData::UniformInfo()); + ReflectData::UniformInfo &info = reflect_data.uniforms.back(); + info.name = v.name; + info.tag = v.name; + info.location = v.location; + if(v.binding>=0) + info.binding = v.binding | (v.descriptor_set<<20); + n_descriptor_sets = max(n_descriptor_sets, v.descriptor_set+1); + info.array_size = max(v.array_size, 1U); + info.type = v.type; } } - if(ARB_uniform_buffer_object) - query_uniform_blocks(uniforms_by_index); + sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag); - UniformBlockInfo &default_block = uniform_blocks[string()]; - default_block.data_size = 0; - default_block.bind_point = -1; + if(block_uniform_names.front().empty()) + { + reflect_data.uniform_blocks.erase(reflect_data.uniform_blocks.begin()); + block_uniform_names.erase(block_uniform_names.begin()); + } - for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - if(!i->second.block) + for(unsigned i=0; isecond.location = glGetUniformLocation(id, i->second.name.c_str()); - i->second.block = &default_block; - default_block.uniforms.push_back(&i->second); + // The element is already known to be present + ReflectData::UniformInfo &uni = *lower_bound_member(reflect_data.uniforms, Tag(n), &ReflectData::UniformInfo::tag); + block.uniforms.push_back(&uni); + uni.block = █ } + block.sort_uniforms(); + block.update_layout_hash(); + } - default_block.layout_hash = compute_layout_hash(default_block.uniforms); - - string layout_descriptor; - for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash); - uniform_layout_hash = hash32(layout_descriptor); + reflect_data.n_descriptor_sets = n_descriptor_sets; + reflect_data.update_layout_hash(); } -void Program::query_uniform_blocks(const vector &uniforms_by_index) +void Program::collect_block_uniforms(const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset, vector &uniform_names) { - uniform_blocks.clear(); - - std::set used_bind_points; - unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); - for(unsigned i=0; i indices(value); - glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]); - for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) - { - if(!uniforms_by_index[*j]) - throw logic_error("Program::link"); - info.uniforms.push_back(uniforms_by_index[*j]); - uniforms_by_index[*j]->block = &info; - } - - vector indices2(indices.begin(), indices.end()); - vector values(indices.size()); - glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]); - for(unsigned j=0; jlocation = values[j]; - - indices2.clear(); - for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) - if(uniforms_by_index[*j]->size>1) - indices2.push_back(*j); - if(!indices2.empty()) - { - glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]); - for(unsigned j=0; jarray_stride = values[j]; - } - - indices2.clear(); - for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) + unsigned offset = base_offset+m.offset; + if(m.struct_type) { - GLenum t = uniforms_by_index[*j]->type; - if(t==GL_FLOAT_MAT4 || t==GL_FLOAT_MAT3 || t==GL_FLOAT_MAT2 || - t==GL_FLOAT_MAT2x3 || t==GL_FLOAT_MAT2x4 || t==GL_FLOAT_MAT3x2 || - t==GL_FLOAT_MAT3x4 || t==GL_FLOAT_MAT4x2 || t==GL_FLOAT_MAT4x3) - indices2.push_back(*j); + if(m.array_size) + { + for(unsigned j=0; jmatrix_stride = values[j]; + string name = prefix+m.name; + uniform_names.push_back(name); + reflect_data.uniforms.push_back(ReflectData::UniformInfo()); + ReflectData::UniformInfo &info = reflect_data.uniforms.back(); + info.name = name; + info.tag = name; + info.offset = offset; + info.array_size = max(m.array_size, 1U); + info.array_stride = m.array_stride; + info.matrix_stride = m.matrix_stride; + info.type = m.type; } - - sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare); - info.layout_hash = compute_layout_hash(info.uniforms); - unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings(); - info.bind_point = info.layout_hash%n_bindings; - while(used_bind_points.count(info.bind_point)) - info.bind_point = (info.bind_point+1)%n_bindings; - glUniformBlockBinding(id, i, info.bind_point); - used_bind_points.insert(info.bind_point); } } -void Program::query_attributes() +void Program::collect_attributes(const SpirVModule &mod) { - unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES); - for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) - name[len-3] = 0; - - AttributeInfo &info = attributes[name]; - info.name = name; - info.location = glGetAttribLocation(id, name); - info.size = size; - info.type = type; + for(const SpirVModule::Variable *v: e.globals) + if(v->storage==SpirVModule::INPUT) + { + reflect_data.attributes.push_back(ReflectData::AttributeInfo()); + ReflectData::AttributeInfo &info = reflect_data.attributes.back(); + info.name = v->name; + info.location = v->location; + info.array_size = v->array_size; + info.type = v->type; + } } - } } -Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) +void Program::collect_builtins(const SpirVModule &mod) { - string layout_descriptor; - for(vector::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) - layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->size); - return hash32(layout_descriptor); + for(const SpirVModule::Variable &v: mod.get_variables()) + if(v.storage==SpirVModule::OUTPUT && v.struct_type) + collect_builtins(*v.struct_type); } -bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInfo *uni2) +void Program::collect_builtins(const SpirVModule::Structure &strct) { - return uni1->locationlocation; + for(const SpirVModule::StructMember &m: strct.members) + if(m.builtin==SpirVModule::CLIP_DISTANCE) + reflect_data.n_clip_distances = m.array_size; } -string Program::get_info_log() const +const ReflectData::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const { - GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH); - string log(len+1, 0); - glGetProgramInfoLog(id, len+1, &len, &log[0]); - log.erase(len); - return log; + auto i = find_member(reflect_data.uniform_blocks, name, &ReflectData::UniformBlockInfo::name); + if(i==reflect_data.uniform_blocks.end()) + throw key_error(name); + return *i; } -const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const +const ReflectData::UniformInfo &Program::get_uniform_info(const string &name) const { - return get_item(uniform_blocks, name); + auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag); + if(i==reflect_data.uniforms.end() || i->name!=name) + throw key_error(name); + return *i; } -const Program::UniformInfo &Program::get_uniform_info(const string &name) const +const ReflectData::UniformInfo &Program::get_uniform_info(Tag tag) const { - return get_item(uniforms, name); + auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag); + if(i==reflect_data.uniforms.end() || i->tag!=tag) + throw key_error(tag); + return *i; } -int Program::get_uniform_location(const string &n) const +int Program::get_uniform_location(const string &name) const { - if(n[n.size()-1]==']') + if(name[name.size()-1]==']') throw invalid_argument("Program::get_uniform_location"); - UniformMap::const_iterator i = uniforms.find(n); - if(i==uniforms.end()) - return -1; - - return i->second.block->bind_point<0 ? i->second.location : -1; + auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag); + return i!=reflect_data.uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1; } -const Program::AttributeInfo &Program::get_attribute_info(const string &name) const +int Program::get_uniform_location(Tag tag) const { - return get_item(attributes, name); + auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag); + return i!=reflect_data.uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1; } -int Program::get_attribute_location(const string &n) const +int Program::get_uniform_binding(Tag tag) const { - if(n[n.size()-1]==']') - throw invalid_argument("Program::get_attribute_location"); - - AttributeMap::const_iterator i = attributes.find(n); - return i!=attributes.end() ? i->second.location : -1; + auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag); + return i!=reflect_data.uniforms.end() && i->tag==tag ? i->binding : -1; } -void Program::bind() const +const ReflectData::AttributeInfo &Program::get_attribute_info(const string &name) const { - if(!linked) - throw invalid_operation("Program::bind"); - - if(!set_current(this)) - return; - - glUseProgram(id); + auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name); + if(i==reflect_data.attributes.end() || i->name!=name) + throw key_error(name); + return *i; } -void Program::unbind() +int Program::get_attribute_location(const string &name) const { - if(!set_current(0)) - return; + if(name[name.size()-1]==']') + throw invalid_argument("Program::get_attribute_location"); - glUseProgram(0); + auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name); + return i!=reflect_data.attributes.end() && i->name==name ? i->location : -1; } -Program::Loader::Loader(Program &p): - DataFile::ObjectLoader(p) +Program::Loader::Loader(Program &p, Collection &c): + DataFile::CollectionObjectLoader(p, &c) { - add("attribute", &Loader::attribute); - add("fragment_shader", &Loader::fragment_shader); - add("geometry_shader", &Loader::geometry_shader); - add("vertex_shader", &Loader::vertex_shader); + add("module", &Loader::module); } -void Program::Loader::finish() +void Program::Loader::module(const string &n) { - obj.link(); + map spec_values; + SpecializationLoader ldr(spec_values); + load_sub_with(ldr); + obj.add_stages(get_collection().get(n), spec_values); } -void Program::Loader::attribute(unsigned i, const string &n) + +DataFile::Loader::ActionMap Program::SpecializationLoader::shared_actions; + +Program::SpecializationLoader::SpecializationLoader(map &sv): + spec_values(sv) { - obj.bind_attribute(i, n); + set_actions(shared_actions); } -void Program::Loader::fragment_shader(const string &src) +void Program::SpecializationLoader::init_actions() { - obj.attach_shader_owned(new FragmentShader(src)); + add("specialize", &SpecializationLoader::specialize_bool); + add("specialize", &SpecializationLoader::specialize_int); } -void Program::Loader::geometry_shader(const string &src) +void Program::SpecializationLoader::specialize_bool(const string &name, bool value) { - obj.attach_shader_owned(new GeometryShader(src)); + spec_values[name] = value; } -void Program::Loader::vertex_shader(const string &src) +void Program::SpecializationLoader::specialize_int(const string &name, int value) { - obj.attach_shader_owned(new VertexShader(src)); + spec_values[name] = value; } } // namespace GL