X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fprogram.cpp;h=2a34feb32706c161c602a151c7217d47955aa4d2;hp=4cdbf97c0fcdf84431b1ba88044cc8bd41addb07;hb=dccad64b2ec82249d850b9745614042171499972;hpb=ede0bc3f5c7124ef100576ad4b0890c9cd13c79d diff --git a/source/core/program.cpp b/source/core/program.cpp index 4cdbf97c..2a34feb3 100644 --- a/source/core/program.cpp +++ b/source/core/program.cpp @@ -3,6 +3,8 @@ #include #include #include +#include +#include #include #include #include @@ -13,6 +15,7 @@ #include "buffer.h" #include "error.h" #include "misc.h" +#include "module.h" #include "program.h" #include "resources.h" #include "shader.h" @@ -32,27 +35,23 @@ Program::Program(const std::string &source) { init(); - SL::Compiler compiler; - if(source.find(';')==string::npos && source.size()>5 && !source.compare(source.size()-5, 5, ".glsl")) - { - if(RefPtr io = Resources::get_builtins().open(source)) - compiler.load_source(*io, source); - else - throw IO::file_not_found(source); - } - else - compiler.set_source(source); - compiler.compile(); - compiler.add_shaders(*this); + Module mod; + mod.set_source(source); + add_stages(mod); + link(); + module = 0; } Program::Program(const string &vert, const string &frag) { init(); +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" attach_shader_owned(new VertexShader(vert)); attach_shader_owned(new FragmentShader(frag)); +#pragma GCC diagnostic pop link(); } @@ -60,41 +59,97 @@ void Program::init() { static Require _req(ARB_shader_objects); - linked = false; id = glCreateProgram(); + module = 0; + linked = false; } Program::~Program() { - for(ShaderList::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; + for(vector::iterator i=shader_ids.begin(); i!=shader_ids.end(); ++i) + glDeleteShader(*i); glDeleteProgram(id); } -void Program::attach_shader(Shader &shader) +void Program::add_stages(const Module &mod) { - if(find(shaders.begin(), shaders.end(), &shader)==shaders.end()) + module = &mod; + + SL::Compiler compiler; + compiler.set_source(module->get_prepared_source(), ""); + compiler.compile(SL::Compiler::PROGRAM); + + vector stages = compiler.get_stages(); + for(vector::const_iterator i=stages.begin(); i!=stages.end(); ++i) { - glAttachShader(id, shader.get_id()); - shaders.push_back(&shader); + GLenum type; + switch(*i) + { + case SL::Stage::VERTEX: + { static Require _req(ARB_vertex_shader); } + type = GL_VERTEX_SHADER; + break; + case SL::Stage::GEOMETRY: + { static Require _req(ARB_geometry_shader4); } + type = GL_GEOMETRY_SHADER; + break; + case SL::Stage::FRAGMENT: + { static Require _req(ARB_fragment_shader); } + type = GL_FRAGMENT_SHADER; + break; + default: + throw invalid_operation("Program::add_stages"); + } + + unsigned stage_id = glCreateShader(type); + shader_ids.push_back(stage_id); + glAttachShader(id, stage_id); + + string stage_src = compiler.get_stage_glsl(*i); + const char *src_ptr = stage_src.data(); + int src_len = stage_src.size(); + glShaderSource(stage_id, 1, &src_ptr, &src_len); + + if(*i==SL::Stage::VERTEX) + { + const map &attribs = compiler.get_vertex_attributes(); + for(map::const_iterator j=attribs.begin(); j!=attribs.end(); ++j) + glBindAttribLocation(id, j->second, j->first.c_str()); + } + + if(*i==SL::Stage::FRAGMENT && EXT_gpu_shader4) + { + const map &frag_outs = compiler.get_fragment_outputs(); + for(map::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j) + glBindFragDataLocation(id, j->second, j->first.c_str()); + } } } +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" +void Program::attach_shader(Shader &shader) +{ + unsigned shader_id = shader.steal_id(); + if(!shader_id) + throw invalid_argument("Program::attach_shader"); + shader_ids.push_back(shader_id); +} + void Program::attach_shader_owned(Shader *shader) { attach_shader(*shader); - if(find(owned_data.begin(), owned_data.end(), shader)==owned_data.end()) - owned_data.push_back(shader); + delete shader; } -void Program::detach_shader(Shader &shader) +void Program::detach_shader(Shader &) { - ShaderList::iterator i = remove(shaders.begin(), shaders.end(), &shader); - if(i!=shaders.end()) - { - shaders.erase(i, shaders.end()); - glDetachShader(id, shader.get_id()); - } +} + +const vector &Program::get_attached_shaders() const +{ + static vector dummy; + return dummy; } void Program::bind_attribute(unsigned index, const string &name) @@ -113,22 +168,43 @@ void Program::bind_fragment_data(unsigned index, const string &name) static Require _req(EXT_gpu_shader4); glBindFragDataLocation(id, index, name.c_str()); } +#pragma GCC diagnostic pop void Program::link() { - for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->is_compiled()) - (*i)->compile(); + for(vector::const_iterator i=shader_ids.begin(); i!=shader_ids.end(); ++i) + { + glCompileShader(*i); + bool compiled = get_shader_i(*i, GL_COMPILE_STATUS); + + GLsizei info_log_len = get_shader_i(*i, GL_INFO_LOG_LENGTH); + string info_log(info_log_len+1, 0); + glGetShaderInfoLog(*i, info_log_len+1, &info_log_len, &info_log[0]); + info_log.erase(info_log_len); + info_log = module->get_source_map().translate_errors(info_log); + + if(!compiled) + throw compile_error(info_log); +#ifdef DEBUG + if(!info_log.empty()) + IO::print("Shader compile info log:\n%s", info_log); +#endif + } uniforms.clear(); glLinkProgram(id); linked = get_program_i(id, GL_LINK_STATUS); - if(!linked) - throw compile_error(get_info_log()); + GLsizei info_log_len = get_program_i(id, GL_INFO_LOG_LENGTH); + string info_log(info_log_len+1, 0); + glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]); + info_log.erase(info_log_len); + info_log = module->get_source_map().translate_errors(info_log); + + if(!linked) + throw compile_error(info_log); #ifdef DEBUG - std::string info_log = get_info_log(); if(!info_log.empty()) IO::print("Program link info log:\n%s", info_log); #endif @@ -384,9 +460,12 @@ void Program::unbind() } -Program::Loader::Loader(Program &p): - DataFile::ObjectLoader(p) +Program::Loader::Loader(Program &p, Collection &c): + DataFile::CollectionObjectLoader(p, &c) { + add("module", &Loader::module); + + // Deprecated add("attribute", &Loader::attribute); add("fragment_shader", &Loader::fragment_shader); add("geometry_shader", &Loader::geometry_shader); @@ -398,6 +477,13 @@ void Program::Loader::finish() obj.link(); } +void Program::Loader::module(const string &n) +{ + obj.add_stages(get_collection().get(n)); +} + +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" void Program::Loader::attribute(unsigned i, const string &n) { obj.bind_attribute(i, n); @@ -417,6 +503,7 @@ void Program::Loader::vertex_shader(const string &src) { obj.attach_shader_owned(new VertexShader(src)); } +#pragma GCC diagnostic pop } // namespace GL } // namespace Msp