X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.h;h=478705367a1b67a67b125f85f752a8f46d6014ee;hp=5c3bb9ceb997e51876b4e6a650aae8c350955181;hb=959efbf61663efd7879070ce0447e02c8a447ce0;hpb=b466adff89db080c304ac3178ce1f4fef844cb28 diff --git a/source/core/pipelinestate.h b/source/core/pipelinestate.h index 5c3bb9ce..47870536 100644 --- a/source/core/pipelinestate.h +++ b/source/core/pipelinestate.h @@ -4,13 +4,12 @@ #include #include #include "cullface.h" +#include "pipelinestate_backend.h" namespace Msp { namespace GL { class Blend; -class BufferBackedUniformBlock; -class DefaultUniformBlock; class DepthTest; class Framebuffer; class Program; @@ -21,8 +20,15 @@ class Texture; class UniformBlock; class VertexSetup; -class PipelineState: public NonCopyable +/** +Stores state for the entire GPU pipeline. + +Applications normally use the higher-level Renderer class rather than this. +*/ +class PipelineState: public PipelineStateBackend { + friend PipelineStateBackend; + private: struct BoundTexture { @@ -48,7 +54,6 @@ private: SHPROG = 1, VERTEX_SETUP = 2, FACE_CULL = 4, - CLIP_PLANES = 8, TEXTURES = 16, UNIFORMS = 32, DEPTH_TEST = 64, @@ -59,29 +64,20 @@ private: SCISSOR = 2048 }; - const Framebuffer *framebuffer; - const Rect *viewport; - const Rect *scissor; - const Program *shprog; - const VertexSetup *vertex_setup; - FaceWinding front_face; - CullMode face_cull; - unsigned enabled_clip_planes; + const Framebuffer *framebuffer = 0; + const Rect *viewport = 0; + const Rect *scissor = 0; + const Program *shprog = 0; + const VertexSetup *vertex_setup = 0; + FaceWinding front_face = COUNTERCLOCKWISE; + CullMode face_cull = NO_CULL; std::vector textures; std::vector uniform_blocks; - const DepthTest *depth_test; - const StencilTest *stencil_test; - const Blend *blend; - mutable unsigned changes; - - static const PipelineState *last_applied; - static std::vector bound_tex_targets; + const DepthTest *depth_test = 0; + const StencilTest *stencil_test = 0; + const Blend *blend = 0; + mutable unsigned changes = 0; -public: - PipelineState(); - ~PipelineState(); - -private: template void set(T &, T, unsigned); public: @@ -92,27 +88,17 @@ public: void set_vertex_setup(const VertexSetup *); void set_front_face(FaceWinding); void set_face_cull(CullMode); - void set_enabled_clip_planes(unsigned); void set_texture(unsigned, const Texture *, const Sampler *); - void set_uniforms(const DefaultUniformBlock *); - void set_uniform_block(unsigned, const BufferBackedUniformBlock *); -private: - void set_uniform_block_(int, const UniformBlock *); -public: + void set_uniform_block(int, const UniformBlock *); void set_depth_test(const DepthTest *); void set_stencil_test(const StencilTest *); void set_blend(const Blend *); + const Framebuffer *get_framebuffer() const { return framebuffer; } const Program *get_shader_program() const { return shprog; } const VertexSetup *get_vertex_setup() const { return vertex_setup; } FaceWinding get_front_face() const { return front_face; } CullMode get_face_cull() const { return face_cull; } - - void apply() const; -private: - void apply(unsigned) const; -public: - static void clear(); }; } // namespace GL