X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=7a38eab5e4136a12e490e4bdcbb079872e181de1;hp=a3b9e640fafee04308a9ed397c84ca3e933bbaed;hb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318 diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index a3b9e640..7a38eab5 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -5,14 +5,16 @@ #include #include #include +#include "blend.h" #include "buffer.h" #include "deviceinfo.h" +#include "depthtest.h" #include "pipelinestate.h" #include "program.h" +#include "stenciltest.h" #include "texture.h" #include "uniformblock.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; @@ -25,8 +27,12 @@ vector PipelineState::bound_tex_targets; PipelineState::PipelineState(): shprog(0), vertex_setup(0), - winding_test(0), + front_face(COUNTERCLOCKWISE), + face_cull(NO_CULL), enabled_clip_planes(0), + depth_test(0), + stencil_test(0), + blend(0), changes(0) { if(!ARB_direct_state_access && bound_tex_targets.empty()) @@ -39,40 +45,39 @@ PipelineState::~PipelineState() last_applied = 0; } -void PipelineState::set_shader_program(const Program *p) +template +void PipelineState::set(T &target, T value, unsigned flag) { - if(p!=shprog) + if(value!=target) { - shprog = p; - changes |= SHPROG; + target = value; + changes |= flag; } } +void PipelineState::set_shader_program(const Program *p) +{ + set(shprog, p, SHPROG); +} + void PipelineState::set_vertex_setup(const VertexSetup *s) { - if(s!=vertex_setup) - { - vertex_setup = s; - changes |= VERTEX_SETUP; - } + set(vertex_setup, s, VERTEX_SETUP); } -void PipelineState::set_winding_test(const WindingTest *w) +void PipelineState::set_front_face(FaceWinding w) { - if(w!=winding_test) - { - winding_test = w; - changes |= WINDING_TEST; - } + set(front_face, w, FACE_CULL); +} + +void PipelineState::set_face_cull(CullMode c) +{ + set(face_cull, c, FACE_CULL); } void PipelineState::set_enabled_clip_planes(unsigned p) { - if(p!=enabled_clip_planes) - { - enabled_clip_planes = p; - changes |= CLIP_PLANES; - } + set(enabled_clip_planes, p, CLIP_PLANES); } void PipelineState::set_texture(unsigned binding, const Texture *tex, const Sampler *samp) @@ -115,6 +120,21 @@ void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) } } +void PipelineState::set_depth_test(const DepthTest *dt) +{ + set(depth_test, dt, DEPTH_TEST); +} + +void PipelineState::set_stencil_test(const StencilTest *st) +{ + set(stencil_test, st, STENCIL_TEST); +} + +void PipelineState::set_blend(const Blend *b) +{ + set(blend, b, BLEND); +} + void PipelineState::apply() const { apply(this==last_applied ? changes : ~0U); @@ -132,12 +152,14 @@ void PipelineState::apply(unsigned mask) const vertex_setup->refresh(); } - if(mask&WINDING_TEST) + if(mask&FACE_CULL) { - if(winding_test) + glFrontFace(front_face==CLOCKWISE ? GL_CW : GL_CCW); + + if(face_cull!=NO_CULL && front_face!=NON_MANIFOLD) { glEnable(GL_CULL_FACE); - glFrontFace(winding_test->get_winding()); + glCullFace(face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); } else glDisable(GL_CULL_FACE); @@ -187,7 +209,7 @@ void PipelineState::apply(unsigned mask) const } for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) - if(i->changed) + if(i->changed || mask==~0U) { if(i->texture && i->sampler) { @@ -244,7 +266,7 @@ void PipelineState::apply(unsigned mask) const } for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - if(i->changed) + if(i->changed || mask==~0U) { if(i->block) { @@ -263,6 +285,44 @@ void PipelineState::apply(unsigned mask) const } } + if(mask&DEPTH_TEST) + { + if(depth_test && depth_test->enabled) + { + glEnable(GL_DEPTH_TEST); + glDepthFunc(get_gl_predicate(depth_test->compare)); + } + else + glDisable(GL_DEPTH_TEST); + + glDepthMask(!depth_test || depth_test->write); + } + + if(mask&STENCIL_TEST) + { + if(stencil_test && stencil_test->enabled) + { + glEnable(GL_STENCIL_TEST); + glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF); + glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op)); + } + else + glDisable(GL_STENCIL_TEST); + } + + if(mask&BLEND) + { + if(blend && blend->enabled) + { + glEnable(GL_BLEND); + glBlendEquation(get_gl_blend_equation(blend->equation)); + glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor)); + glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a); + } + else + glDisable(GL_BLEND); + } + last_applied = this; changes &= ~mask; } @@ -296,6 +356,11 @@ void PipelineState::clear() if(i->block) glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); + glDisable(GL_DEPTH_TEST); + glDepthMask(true); + glDisable(GL_STENCIL_TEST); + glDisable(GL_BLEND); + last_applied = 0; } }