X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=30d2ab1c5ce5f5968f9c10f7e6fd0c204fa6bfe5;hp=318522d6563b547eebcf6b823ed3e5ddbb9c0305;hb=e9a898f;hpb=bdef3de6559629f25121de2e014383d7f773266b diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 318522d6..30d2ab1c 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -110,7 +110,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp if((tex!=0)!=(samp!=0)) throw invalid_argument("PipelineState::set_texture"); - vector::iterator i = lower_bound_member(textures, binding, &BoundTexture::binding); + auto i = lower_bound_member(textures, binding, &BoundTexture::binding); if(i==textures.end() || i->binding!=binding) i = textures.insert(i, BoundTexture(binding)); if(tex!=i->texture || samp!=i->sampler) @@ -134,7 +134,7 @@ void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUnifor void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) { - vector::iterator i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); + auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); if(i==uniform_blocks.end() || i->binding!=binding) i = uniform_blocks.insert(i, BoundUniformBlock(binding)); if(block!=i->block || binding<0) @@ -248,49 +248,49 @@ void PipelineState::apply(unsigned mask) const if(mask&TEXTURES) { - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) - if(i->changed || mask==~0U) + for(const BoundTexture &t: textures) + if(t.changed || mask==~0U) { - if(i->texture && i->sampler) + if(t.texture && t.sampler) { if(ARB_direct_state_access) - glBindTextureUnit(i->binding, i->texture->get_id()); + glBindTextureUnit(t.binding, t.texture->get_id()); else { - glActiveTexture(GL_TEXTURE0+i->binding); - if(bound_tex_targets[i->binding] && static_cast(i->texture->get_target())!=bound_tex_targets[i->binding]) - glBindTexture(bound_tex_targets[i->binding], 0); - glBindTexture(i->texture->get_target(), i->texture->get_id()); + glActiveTexture(GL_TEXTURE0+t.binding); + if(bound_tex_targets[t.binding] && static_cast(t.texture->get_target())!=bound_tex_targets[t.binding]) + glBindTexture(bound_tex_targets[t.binding], 0); + glBindTexture(t.texture->get_target(), t.texture->get_id()); } - bound_tex_targets[i->binding] = i->texture->get_target(); + bound_tex_targets[t.binding] = t.texture->get_target(); - glBindSampler(i->binding, i->sampler->get_id()); - i->sampler->refresh(); + glBindSampler(t.binding, t.sampler->get_id()); + t.sampler->refresh(); } - i->changed = false; + t.changed = false; } } if(mask&UNIFORMS) { - for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - if(i->changed || mask==~0U) + for(const BoundUniformBlock &u: uniform_blocks) + if(u.changed || mask==~0U) { - if(i->block) + if(u.block) { - if(i->binding>=0) + if(u.binding>=0) { - const BufferBackedUniformBlock *block = static_cast(i->block); - glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); - bound_uniform_blocks[i->binding] = 1; + const BufferBackedUniformBlock *block = static_cast(u.block); + glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); + bound_uniform_blocks[u.binding] = 1; } else - static_cast(i->block)->apply(); + static_cast(u.block)->apply(); } - i->changed = false; + u.changed = false; } }