X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=23a2ed6a96b9b61dfcabe7e044324da797773572;hp=a3b9e640fafee04308a9ed397c84ca3e933bbaed;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318 diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index a3b9e640..23a2ed6a 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -1,78 +1,60 @@ #include #include -#include -#include -#include -#include -#include -#include "buffer.h" -#include "deviceinfo.h" #include "pipelinestate.h" -#include "program.h" -#include "texture.h" -#include "uniformblock.h" -#include "vertexsetup.h" -#include "windingtest.h" using namespace std; namespace Msp { namespace GL { -const PipelineState *PipelineState::last_applied = 0; -vector PipelineState::bound_tex_targets; +template +void PipelineState::set(T &target, T value, unsigned flag) +{ + if(value!=target) + { + target = value; + changes |= flag; + } +} + +void PipelineState::set_framebuffer(const Framebuffer *f) +{ + set(framebuffer, f, FRAMEBUFFER); +} -PipelineState::PipelineState(): - shprog(0), - vertex_setup(0), - winding_test(0), - enabled_clip_planes(0), - changes(0) +void PipelineState::set_viewport(const Rect *v) { - if(!ARB_direct_state_access && bound_tex_targets.empty()) - bound_tex_targets.resize(Limits::get_global().max_texture_bindings); + set(viewport, v, VIEWPORT); } -PipelineState::~PipelineState() +void PipelineState::set_scissor(const Rect *s) { - if(this==last_applied) - last_applied = 0; + set(scissor, s, SCISSOR); } void PipelineState::set_shader_program(const Program *p) { - if(p!=shprog) - { - shprog = p; - changes |= SHPROG; - } + set(shprog, p, SHPROG); } void PipelineState::set_vertex_setup(const VertexSetup *s) { - if(s!=vertex_setup) - { - vertex_setup = s; - changes |= VERTEX_SETUP; - } + set(vertex_setup, s, VERTEX_SETUP); } -void PipelineState::set_winding_test(const WindingTest *w) +void PipelineState::set_front_face(FaceWinding w) { - if(w!=winding_test) - { - winding_test = w; - changes |= WINDING_TEST; - } + set(front_face, w, FACE_CULL); +} + +void PipelineState::set_face_cull(CullMode c) +{ + set(face_cull, c, FACE_CULL); } void PipelineState::set_enabled_clip_planes(unsigned p) { - if(p!=enabled_clip_planes) - { - enabled_clip_planes = p; - changes |= CLIP_PLANES; - } + set(enabled_clip_planes, p, CLIP_PLANES); } void PipelineState::set_texture(unsigned binding, const Texture *tex, const Sampler *samp) @@ -80,7 +62,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp if((tex!=0)!=(samp!=0)) throw invalid_argument("PipelineState::set_texture"); - vector::iterator i = lower_bound_member(textures, binding, &BoundTexture::binding); + auto i = lower_bound_member(textures, binding, &BoundTexture::binding); if(i==textures.end() || i->binding!=binding) i = textures.insert(i, BoundTexture(binding)); if(tex!=i->texture || samp!=i->sampler) @@ -92,19 +74,9 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp } } -void PipelineState::set_uniforms(const DefaultUniformBlock *block) +void PipelineState::set_uniform_block(int binding, const UniformBlock *block) { - set_uniform_block_(-1, block); -} - -void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUniformBlock *block) -{ - set_uniform_block_(binding, block); -} - -void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) -{ - vector::iterator i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); + auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); if(i==uniform_blocks.end() || i->binding!=binding) i = uniform_blocks.insert(i, BoundUniformBlock(binding)); if(block!=i->block || binding<0) @@ -115,189 +87,19 @@ void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) } } -void PipelineState::apply() const +void PipelineState::set_depth_test(const DepthTest *dt) { - apply(this==last_applied ? changes : ~0U); + set(depth_test, dt, DEPTH_TEST); } -void PipelineState::apply(unsigned mask) const +void PipelineState::set_stencil_test(const StencilTest *st) { - if(mask&SHPROG) - glUseProgram(shprog ? shprog->get_id() : 0); - - if(mask&VERTEX_SETUP) - { - glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0); - if(vertex_setup) - vertex_setup->refresh(); - } - - if(mask&WINDING_TEST) - { - if(winding_test) - { - glEnable(GL_CULL_FACE); - glFrontFace(winding_test->get_winding()); - } - else - glDisable(GL_CULL_FACE); - } - - if(mask&CLIP_PLANES) - { - unsigned max_clip_planes = Limits::get_global().max_clip_planes; - for(unsigned i=0; i>i)&1) - glEnable(GL_CLIP_PLANE0+i); - else - glDisable(GL_CLIP_PLANE0+i); - } - } - - if(mask&TEXTURES) - { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = textures.begin(); - vector::const_iterator j = last_applied->textures.begin(); - while(j!=last_applied->textures.end()) - { - if(i==textures.end() || j->bindingbinding) - { - if(bound_tex_targets[j->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(j->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+j->binding); - glBindTexture(bound_tex_targets[j->binding], 0); - } - } - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) - if(i->changed) - { - if(i->texture && i->sampler) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, i->texture->get_id()); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - if(bound_tex_targets[i->binding] && static_cast(i->texture->get_target())!=bound_tex_targets[i->binding]) - glBindTexture(bound_tex_targets[i->binding], 0); - glBindTexture(i->texture->get_target(), i->texture->get_id()); - bound_tex_targets[i->binding] = i->texture->get_target(); - } - - glBindSampler(i->binding, i->sampler->get_id()); - i->sampler->refresh(); - } - else if(bound_tex_targets[i->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } - } - - i->changed = false; - } - } - - if(mask&UNIFORMS) - { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = uniform_blocks.begin(); - vector::const_iterator j = last_applied->uniform_blocks.begin(); - while(j!=last_applied->uniform_blocks.end()) - { - if(i==uniform_blocks.end() || j->bindingbinding) - { - glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0); - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - - for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - if(i->changed) - { - if(i->block) - { - if(i->binding>=0) - { - const BufferBackedUniformBlock *block = static_cast(i->block); - glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); - } - else - static_cast(i->block)->apply(); - } - else - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); - - i->changed = false; - } - } - - last_applied = this; - changes &= ~mask; + set(stencil_test, st, STENCIL_TEST); } -void PipelineState::clear() +void PipelineState::set_blend(const Blend *b) { - if(last_applied) - { - glUseProgram(0); - glBindVertexArray(0); - - unsigned max_clip_planes = Limits::get_global().max_clip_planes; - for(unsigned i=0; ienabled_clip_planes>>i)&1) - glDisable(GL_CLIP_PLANE0+i); - - for(vector::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i) - if(i->texture && i->sampler) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } - } - - for(vector::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i) - if(i->block) - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); - - last_applied = 0; - } + set(blend, b, BLEND); }