X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fmodule.h;h=a480b6139426efaeeb7287566d8bbdc1f2891690;hp=34553b44c0e239bfeccac39b873a61b4ea26333d;hb=959efbf61663efd7879070ce0447e02c8a447ce0;hpb=acaefb4c669f01855252818ef0a2958cbdababc3 diff --git a/source/core/module.h b/source/core/module.h index 34553b44..a480b613 100644 --- a/source/core/module.h +++ b/source/core/module.h @@ -21,6 +21,14 @@ public: class Resources; +/** +Base class for shader modules. Internal representation depends on the +concrete type. + +Modules can be loaded from files. + +Applications normally use the Program class to access shaders. +*/ class Module { public: @@ -31,19 +39,30 @@ public: }; protected: - Module() { } + Module() = default; public: - virtual ~Module() { } + virtual ~Module() = default; virtual Format get_format() const = 0; + /** Sets the module's content from GLSL source code. */ void set_source(const std::string &); - void load_source(IO::Base &, Resources *, const std::string &); + + /** Loads GLSL source from a file or other I/O object. Any import + statements are resolved using res. */ + void load_source(IO::Base &, Resources *res, const std::string &name); + + /** Loads GLSL source from a file or other I/O object. Only builtin + shader fragments can be imported. */ void load_source(IO::Base &, const std::string &); + private: virtual void compile(SL::Compiler &) = 0; }; +/** +A shader module in GLSL source code format. +*/ class GlslModule: public Module { private: @@ -61,6 +80,15 @@ public: const SL::SourceMap &get_source_map() const { return source_map; } }; +/** +A shader module in SPIR-V binary format. + +When the module's contents are set from GLSL source, it will be automatically +compiled to SPIR-V. Pre-compiled SPIR-V modules can also be loaded. + +Afterwards reflection data is available, providing information about variables +forming the module's interface. +*/ class SpirVModule: public Module { public: @@ -79,6 +107,15 @@ public: OUTPUT = 3 }; + enum BuiltinSemantic + { + NOT_BUILTIN = -1, + POSITION = 0, + CLIP_DISTANCE = 3, + LAYER = 9, + FRAG_DEPTH = 22 + }; + struct Constant; struct Structure; struct Variable; @@ -86,46 +123,40 @@ public: struct EntryPoint { std::string name; - Stage stage; + Stage stage = VERTEX; std::vector globals; - - EntryPoint(); }; struct StructMember { std::string name; - DataType type; - const Structure *struct_type; - unsigned offset; - unsigned array_size; - const Constant *array_size_spec; - unsigned array_stride; - unsigned matrix_stride; - - StructMember(); + DataType type = VOID; + const Structure *struct_type = 0; + unsigned offset = 0; + unsigned array_size = 0; + unsigned array_stride = 0; + unsigned matrix_stride = 0; + BuiltinSemantic builtin = NOT_BUILTIN; }; struct Structure { std::string name; std::vector members; - unsigned size; + unsigned size = 0; }; struct Variable { std::string name; - StorageClass storage; - DataType type; - const Structure *struct_type; - const Constant *array_size_spec; - unsigned array_size; - int location; - int descriptor_set; - int binding; - - Variable(); + StorageClass storage = static_cast(-1); + DataType type = VOID; + const Structure *struct_type = 0; + unsigned array_size = 0; + int location = -1; + int descriptor_set = -1; + int binding = -1; + BuiltinSemantic builtin = NOT_BUILTIN; bool operator==(const Variable &) const; }; @@ -133,11 +164,11 @@ public: struct Constant { std::string name; - int constant_id; - DataType type; + int constant_id = -1; + DataType type = VOID; union { - int i_value; + int i_value = 0; float f_value; }; }; @@ -145,14 +176,11 @@ public: private: struct TypeInfo { - DataType type; - const Structure *struct_type; - const Constant *array_size_spec; - unsigned array_size; - unsigned array_stride; - StorageClass storage; - - TypeInfo(); + DataType type = VOID; + const Structure *struct_type = 0; + unsigned array_size = 0; + unsigned array_stride = 0; + StorageClass storage = static_cast(-1); }; struct Reflection @@ -198,7 +226,7 @@ private: std::vector spec_constants; public: - SpirVModule() { } + SpirVModule() = default; SpirVModule(const SpirVModule &); SpirVModule &operator=(const SpirVModule &); private: @@ -207,6 +235,7 @@ private: public: virtual Format get_format() const { return SPIR_V; } + /** Loads a SPIR-V binary from a file or other I/O object. */ void load_code(IO::Base &); private: virtual void compile(SL::Compiler &);