X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fmesh.h;h=ba2aebc76c1fd35254f66429f5035e4370d587b5;hp=010289b04aa667eeea23b652a2088d26f81a8636;hb=HEAD;hpb=acaefb4c669f01855252818ef0a2958cbdababc3 diff --git a/source/core/mesh.h b/source/core/mesh.h index 010289b0..ba2aebc7 100644 --- a/source/core/mesh.h +++ b/source/core/mesh.h @@ -17,22 +17,28 @@ class Buffer; class Renderer; /** -Raw mesh data, consisting of a VertexArray and one or more Batches. Though a -Mesh can draw itself, it's usually used as part of Renderables rather than on -its own. +Stores mesh data using a VertexArray and one or more Batches. + +Meshes can be created at runtime using the MeshBuilder class. + +The Object class provides a higher-level interface which associates a Mesh with +a Technique and is usually the appropriate way to of rendering geometry. */ class Mesh: public Resource { friend class MeshBuilder; + class AsyncLoader; public: class Loader: public DataFile::ObjectLoader { + friend class AsyncLoader; + private: - bool allow_gl_calls; + bool allow_gl_calls = true; public: - Loader(Mesh &, bool = true); + Loader(Mesh &); private: void storage(const std::vector &); void vertices(); @@ -46,9 +52,9 @@ private: private: Mesh &mesh; IO::Seekable &io; - Bufferable::AsyncUpdater *vertex_updater; - Bufferable::AsyncUpdater *index_updater; - unsigned phase; + Bufferable::AsyncUpdater *vertex_updater = 0; + Bufferable::AsyncUpdater *index_updater = 0; + unsigned phase = 0; public: AsyncLoader(Mesh &, IO::Seekable &); @@ -66,24 +72,24 @@ private: VertexArray vertices; std::vector batches; - Buffer *vbuf; - Buffer *ibuf; + Buffer *vbuf = 0; + Buffer *ibuf = 0; VertexSetup vtx_setup; - mutable unsigned short dirty; - bool disallow_rendering; - FaceWinding face_winding; + mutable unsigned short dirty = 0; + bool disallow_rendering = false; + FaceWinding face_winding = NON_MANIFOLD; std::string debug_name; public: - Mesh(ResourceManager * = 0); - Mesh(const VertexFormat &, ResourceManager * = 0); -private: - void init(ResourceManager *); -public: + Mesh() = default; + Mesh(const VertexFormat &); + Mesh(Mesh &&); ~Mesh(); + /** Sets the vertex format for the mesh. It cannot be changed once set. */ void storage(const VertexFormat &); + /** Clears all vertices and batches. Vertex format is retained. */ void clear(); private: void check_buffers(unsigned); @@ -92,16 +98,26 @@ public: const VertexArray &get_vertices() const { return vertices; } const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } - unsigned get_n_vertices() const; - char *modify_vertex(unsigned); + std::size_t get_n_vertices() const; + + /** Returns a pointer to a vertex. Offsets of individual attributes can be + queried from VertexFormat. */ + char *modify_vertex(std::size_t); + + /** Adds a batch to the mesh. It may be combined with the last existing + batch if the primitive types are compatible. */ + void add_batch(Batch &&b); - void add_batch(const Batch &b); const std::vector &get_batches() const { return batches; } void set_winding(FaceWinding); void draw(Renderer &) const; + + /** Draws multiple instances of the mesh. The supplied VertexSetup must use + the mesh's vertex array. */ void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; + private: void draw(Renderer &, const VertexSetup *, unsigned) const; void resize_buffers() const;