X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.h;h=48888459da363f7b24be4e7edd25aecbc0d00a8f;hp=2f867e6c591ec69706df22fc2a90bbeef52575f8;hb=006bdb4f8660098fc524dcca80b24c943c65b249;hpb=2e09b4f72f06537431151fe8b2574e1aa886ad48 diff --git a/source/core/framebuffer.h b/source/core/framebuffer.h index 2f867e6c..48888459 100644 --- a/source/core/framebuffer.h +++ b/source/core/framebuffer.h @@ -2,6 +2,7 @@ #define MSP_GL_FRAMEBUFFER_H_ #include +#include "color.h" #include "frameformat.h" #include "gl.h" #include "texturecube.h" @@ -19,21 +20,6 @@ class Texture2DMultisample; class Texture3D; class WindowView; -enum FramebufferStatus -{ - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, - FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, - FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, - FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED, - FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE -}; - enum BufferBits { COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, @@ -44,7 +30,7 @@ enum BufferBits class framebuffer_incomplete: public std::runtime_error { public: - framebuffer_incomplete(FramebufferStatus); + framebuffer_incomplete(const std::string &); virtual ~framebuffer_incomplete() throw() { } }; @@ -82,7 +68,7 @@ private: std::vector attachments; unsigned width; unsigned height; - mutable FramebufferStatus status; + mutable unsigned status; mutable unsigned dirty; Framebuffer(unsigned); @@ -132,10 +118,6 @@ public: void resize(const WindowView &); - /** Returns FRAMEBUFFER_COMPLETE if the framebuffer is complete and can be - rendered to, or one of the error status codes otherwise. */ - FramebufferStatus get_status() const { return status; } - /** Ensures that the framebuffer is complete, throwing an exception if it isn't. */ void require_complete() const; @@ -147,6 +129,19 @@ public: static Framebuffer &system(); }; + +union ClearValue +{ + Color color; + struct + { + float depth; + int stencil; + } depth_stencil; + + ClearValue(): color(0.0f, 0.0f, 0.0f, 0.0f) { } +}; + inline BufferBits operator|(BufferBits a, BufferBits b) { return static_cast(static_cast(a)|static_cast(b)); }