X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.cpp;h=45eaff656b65322a5d137133061e9e2ce35924ac;hp=4dbb30929e05dc38ff822c981b51e251613f61bb;hb=HEAD;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9 diff --git a/source/core/framebuffer.cpp b/source/core/framebuffer.cpp index 4dbb3092..4f30dbb1 100644 --- a/source/core/framebuffer.cpp +++ b/source/core/framebuffer.cpp @@ -1,15 +1,7 @@ -#include -#include -#include -#include -#include -#include -#include #include "error.h" #include "framebuffer.h" -#include "misc.h" -#include "renderbuffer.h" #include "texture2d.h" +#include "texture2dmultisample.h" #include "texture3d.h" #include "windowview.h" @@ -18,324 +10,229 @@ using namespace std; namespace Msp { namespace GL { -void operator<<(LexicalConverter &conv, FramebufferStatus status) -{ - switch(status) - { - case FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - conv.result("incomplete attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - conv.result("missing attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - conv.result("mismatched attachment dimensions"); - break; - case FRAMEBUFFER_INCOMPLETE_FORMATS: - conv.result("mismatched attachment formats"); - break; - case FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - conv.result("missing draw buffer attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - conv.result("missing read buffer attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: - conv.result("mismatched attachment sample counts"); - break; - case FRAMEBUFFER_INCOMPLETE_LAYER_COUNT: - conv.result("mismatched attachment layer counts"); - break; - case FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: - conv.result("mismatched attachment layering"); - break; - case FRAMEBUFFER_UNSUPPORTED: - conv.result("unsupported"); - break; - default: - conv.result(lexical_cast(status, "%#x")); - break; - } -} +framebuffer_incomplete::framebuffer_incomplete(const std::string &reason): + runtime_error(reason) +{ } + -framebuffer_incomplete::framebuffer_incomplete(FramebufferStatus status): - runtime_error(lexical_cast(status)) +Framebuffer::Framebuffer(bool s): + FramebufferBackend(s) { } +Framebuffer::Framebuffer(): + FramebufferBackend(false) +{ } -Framebuffer::Framebuffer(unsigned i): - id(i), - status(FRAMEBUFFER_COMPLETE), - dirty(0) +Framebuffer::Framebuffer(FrameAttachment fa): + Framebuffer() { - if(id) - throw invalid_argument("System framebuffer must have id 0"); - - int view[4]; - glGetIntegerv(GL_VIEWPORT, view); - width = view[2]; - height = view[3]; + set_format(fa); } -Framebuffer::Framebuffer(): - width(0), - height(0), - status(FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), - dirty(0) +Framebuffer::Framebuffer(const FrameFormat &f): + Framebuffer() { - static Require _req(EXT_framebuffer_object); - - if(ARB_direct_state_access) - glCreateFramebuffers(1, &id); - else - glGenFramebuffers(1, &id); + set_format(f); } -Framebuffer::~Framebuffer() +void Framebuffer::set_format(const FrameFormat &fmt) { - if(id) - glDeleteFramebuffers(1, &id); + if(!format.empty()) + throw invalid_operation("Framebuffer::set_format"); + if(fmt.empty() || !is_format_supported(fmt)) + throw invalid_argument("Framebuffer::set_format"); + + format = fmt; + attachments.resize(format.size()); + format_changed(format); } void Framebuffer::update() const { - vector color_bufs; - color_bufs.reserve(attachments.size()); - for(unsigned i=0; iget_id()); - else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); - } - else if(attch.type) - { - if(ARB_direct_state_access) - { - if(attch.type==GL_TEXTURE_2D || attch.layer<0) - glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); - else - glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); - } - else if(attch.type==GL_TEXTURE_2D) - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); - else if(attch.layer<0) - glFramebufferTexture(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level); - else if(attch.type==GL_TEXTURE_2D_ARRAY) - glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); - else if(attch.type==GL_TEXTURE_3D) - glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer); - else if(attch.type==GL_TEXTURE_CUBE_MAP) - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); - } - else if(ARB_direct_state_access) - glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0); - else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); - } - - if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) - color_bufs.push_back(attch.attachment); - } - - if(color_bufs.size()>1) - static Require _req(ARB_draw_buffers); - - GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front()); - if(ARB_direct_state_access) - { - /* ARB_direct_state_access ties the availability of these functions to - framebuffers themselves, so no further checks are needed. */ - glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]); - glNamedFramebufferReadBuffer(id, first_buffer); - } - else - { - if(ARB_draw_buffers) - glDrawBuffers(color_bufs.size(), &color_bufs[0]); - else if(MSP_buffer_control) - glDrawBuffer(first_buffer); - - if(MSP_buffer_control) - glReadBuffer(first_buffer); - } - - if(ARB_direct_state_access) - status = static_cast(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER)); - else - status = static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); - + FramebufferBackend::update(dirty); dirty = 0; } void Framebuffer::check_size() { - for(vector::iterator i=attachments.begin(); i!=attachments.end(); ++i) - if(i->type) + bool first = true; + for(Attachment &a: attachments) + if(a.tex) { - if(i->type==GL_RENDERBUFFER) + unsigned w = 0; + unsigned h = 0; + unsigned l = 1; + if(const Texture2D *tex2d = dynamic_cast(a.tex)) { - width = i->rbuf->get_width(); - height = i->rbuf->get_height(); + w = max(tex2d->get_width()>>a.level, 1U); + h = max(tex2d->get_height()>>a.level, 1U); } - else if(i->type==GL_TEXTURE_2D) + else if(const Texture2DMultisample *tex2d_ms = dynamic_cast(a.tex)) { - Texture2D *tex = static_cast(i->tex); - width = max(tex->get_width()>>i->level, 1U); - height = max(tex->get_height()>>i->level, 1U); + w = tex2d_ms->get_width(); + h = tex2d_ms->get_height(); } - else if(i->type==GL_TEXTURE_3D || i->type==GL_TEXTURE_2D_ARRAY) + else if(const Texture3D *tex3d = dynamic_cast(a.tex)) { - Texture3D *tex = static_cast(i->tex); - width = max(tex->get_width()>>i->level, 1U); - height = max(tex->get_height()>>i->level, 1U); + w = max(tex3d->get_width()>>a.level, 1U); + h = max(tex3d->get_height()>>a.level, 1U); + l = (a.layer<0 ? tex3d->get_depth() : 1); } - else if(i->type==GL_TEXTURE_CUBE_MAP) + else if(const TextureCube *tex_cube = dynamic_cast(a.tex)) { - width = max(static_cast(i->tex)->get_size()>>i->level, 1U); - height = width; + w = max(tex_cube->get_size()>>a.level, 1U); + h = w; + l = (a.layer<0 ? 6 : 1); } - break; - } -} -unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) -{ - for(unsigned i=0; i1 && samples!=format.get_samples()) || (format.get_samples()==1 && samples)) + throw incompatible_data("Framebuffer::attach"); + + unsigned i = 0; + for(FrameAttachment a: format) + { + if(a==attch) + { + attachments[i].set(tex, res, level, layer); + dirty |= 1<=0) + { + attachments[i].clear(); + dirty |= 1<=0 ? attachments[i].tex : 0); } -void Framebuffer::require_complete() const +const Texture *Framebuffer::get_attachment(unsigned i) const { - if(status!=FRAMEBUFFER_COMPLETE) - throw framebuffer_incomplete(status); + return (i=0 ? attachments[i].resolve : 0); } -Framebuffer &Framebuffer::system() +const Texture *Framebuffer::get_resolve_attachment(unsigned i) const { - static Framebuffer sys_framebuf(0); - return sys_framebuf; + return (i