X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.cpp;h=45eaff656b65322a5d137133061e9e2ce35924ac;hp=23b39f2d691c8de06aeaf378be10c25fe39db601;hb=HEAD;hpb=1863f17c5c5563be8492d7f01e5c613a740ea1e9 diff --git a/source/core/framebuffer.cpp b/source/core/framebuffer.cpp index 23b39f2d..4f30dbb1 100644 --- a/source/core/framebuffer.cpp +++ b/source/core/framebuffer.cpp @@ -1,451 +1,239 @@ -#include -#include -#include -#include -#include -#include -#include -#include #include "error.h" #include "framebuffer.h" -#include "misc.h" -#include "renderbuffer.h" #include "texture2d.h" +#include "texture2dmultisample.h" #include "texture3d.h" +#include "windowview.h" using namespace std; namespace Msp { namespace GL { -void operator<<(LexicalConverter &conv, FramebufferStatus status) -{ - switch(status) - { - case FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - conv.result("incomplete attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - conv.result("missing attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - conv.result("mismatched attachment dimensions"); - break; - case FRAMEBUFFER_INCOMPLETE_FORMATS: - conv.result("mismatched attachment formats"); - break; - case FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - conv.result("missing draw buffer attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - conv.result("missing read buffer attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: - conv.result("mismatched attachment sample counts"); - break; - case FRAMEBUFFER_INCOMPLETE_LAYER_COUNT: - conv.result("mismatched attachment layer counts"); - break; - case FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: - conv.result("mismatched attachment layering"); - break; - case FRAMEBUFFER_UNSUPPORTED: - conv.result("unsupported"); - break; - default: - conv.result(lexical_cast(status, "%#x")); - break; - } -} +framebuffer_incomplete::framebuffer_incomplete(const std::string &reason): + runtime_error(reason) +{ } + -framebuffer_incomplete::framebuffer_incomplete(FramebufferStatus status): - runtime_error(lexical_cast(status)) +Framebuffer::Framebuffer(bool s): + FramebufferBackend(s) { } +Framebuffer::Framebuffer(): + FramebufferBackend(false) +{ } -Framebuffer::Framebuffer(unsigned i): - id(i), - dirty(0) +Framebuffer::Framebuffer(FrameAttachment fa): + Framebuffer() { - if(id) - throw invalid_argument("System framebuffer must have id 0"); + set_format(fa); +} - glGetIntegerv(GL_VIEWPORT, &view.left); - width = view.width; - height = view.height; +Framebuffer::Framebuffer(const FrameFormat &f): + Framebuffer() +{ + set_format(f); } -Framebuffer::Framebuffer(): - width(0), - height(0), - dirty(0) +void Framebuffer::set_format(const FrameFormat &fmt) { - static Require _req(EXT_framebuffer_object); + if(!format.empty()) + throw invalid_operation("Framebuffer::set_format"); + if(fmt.empty() || !is_format_supported(fmt)) + throw invalid_argument("Framebuffer::set_format"); - if(ARB_direct_state_access) - glCreateFramebuffers(1, &id); - else - glGenFramebuffers(1, &id); + format = fmt; + attachments.resize(format.size()); + format_changed(format); } -Framebuffer::~Framebuffer() +void Framebuffer::update() const { - if(id) - glDeleteFramebuffers(1, &id); - if(current()==this) - unbind(); + FramebufferBackend::update(dirty); + dirty = 0; } -void Framebuffer::update_attachment(unsigned mask) const +void Framebuffer::check_size() { - if(!ARB_direct_state_access && current()!=this) - { - dirty |= mask; - return; - } - - vector color_bufs; - color_bufs.reserve(attachments.size()); - for(unsigned i=0; i(a.tex)) { - if(ARB_direct_state_access) - glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); - else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); + w = max(tex2d->get_width()>>a.level, 1U); + h = max(tex2d->get_height()>>a.level, 1U); } - else if(attch.type) + else if(const Texture2DMultisample *tex2d_ms = dynamic_cast(a.tex)) { - if(ARB_direct_state_access) - { - if(attch.type==GL_TEXTURE_2D || attch.layer<0) - glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); - else - glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); - } - else if(attch.type==GL_TEXTURE_2D) - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); - else if(attch.layer<0) - glFramebufferTexture(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level); - else if(attch.type==GL_TEXTURE_2D_ARRAY) - glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); - else if(attch.type==GL_TEXTURE_3D) - glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer); - else if(attch.type==GL_TEXTURE_CUBE_MAP) - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); + w = tex2d_ms->get_width(); + h = tex2d_ms->get_height(); } - else if(ARB_direct_state_access) - glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0); - else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); - } - - if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) - color_bufs.push_back(attch.attachment); - } - - if(color_bufs.size()>1) - static Require _req(ARB_draw_buffers); - - GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front()); - if(ARB_direct_state_access) - { - /* ARB_direct_state_access ties the availability of these functions to - framebuffers themselves, so no further checks are needed. */ - glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]); - glNamedFramebufferReadBuffer(id, first_buffer); - } - else - { - if(ARB_draw_buffers) - glDrawBuffers(color_bufs.size(), &color_bufs[0]); - else if(MSP_buffer_control) - glDrawBuffer(first_buffer); - - if(MSP_buffer_control) - glReadBuffer(first_buffer); - } -} - -void Framebuffer::check_size() -{ - bool full_viewport = (view.left==0 && view.bottom==0 && view.width==width && view.height==height); - for(vector::iterator i=attachments.begin(); i!=attachments.end(); ++i) - if(i->type) - { - if(i->type==GL_RENDERBUFFER) + else if(const Texture3D *tex3d = dynamic_cast(a.tex)) { - width = i->rbuf->get_width(); - height = i->rbuf->get_height(); + w = max(tex3d->get_width()>>a.level, 1U); + h = max(tex3d->get_height()>>a.level, 1U); + l = (a.layer<0 ? tex3d->get_depth() : 1); } - else if(i->type==GL_TEXTURE_2D) + else if(const TextureCube *tex_cube = dynamic_cast(a.tex)) { - Texture2D *tex = static_cast(i->tex); - width = max(tex->get_width()>>i->level, 1U); - height = max(tex->get_height()>>i->level, 1U); + w = max(tex_cube->get_size()>>a.level, 1U); + h = w; + l = (a.layer<0 ? 6 : 1); } - else if(i->type==GL_TEXTURE_3D || i->type==GL_TEXTURE_2D_ARRAY) + + if(first) { - Texture3D *tex = static_cast(i->tex); - width = max(tex->get_width()>>i->level, 1U); - height = max(tex->get_height()>>i->level, 1U); + width = w; + height = h; + layers = l; + first = false; } - else if(i->type==GL_TEXTURE_CUBE_MAP) + else { - width = max(static_cast(i->tex)->get_size()>>i->level, 1U); - height = width; + width = min(width, w); + height = min(height, h); + layers = min(layers, l); } - if(full_viewport) - reset_viewport(); - break; } } -unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) +void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, Texture *res, unsigned level, int layer, unsigned samples) { - for(unsigned i=0; i1 && samples!=format.get_samples()) || (format.get_samples()==1 && samples)) + throw incompatible_data("Framebuffer::attach"); -void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf) -{ - if(!id) - throw invalid_operation("Framebuffer::attach"); + unsigned i = 0; + for(FrameAttachment a: format) + { + if(a==attch) + { + attachments[i].set(tex, res, level, layer); + dirty |= 1<(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER)); - else + if(attachments.empty()) + throw invalid_operation("Framebuffer::detach"); + + int i = format.index(attch); + if(i>=0) { - BindRestore _bind(this); - return static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); + attachments[i].clear(); + dirty |= 1<=0 ? attachments[i].tex : 0); } -void Framebuffer::reset_viewport() +const Texture *Framebuffer::get_attachment(unsigned i) const { - viewport(0, 0, width, height); + return (i=0 ? attachments[i].resolve : 0); } -void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter) +const Texture *Framebuffer::get_resolve_attachment(unsigned i) const { - static Require _req(EXT_framebuffer_blit); - - if(ARB_direct_state_access) - { - glBlitNamedFramebuffer(other.id, id, sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST)); - return; - } - - const Framebuffer *old = current(); - if(set_current(this)) - { - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, id); - if(dirty) - { - update_attachment(dirty); - dirty = 0; - } - } - if(old!=&other) - glBindFramebuffer(GL_READ_FRAMEBUFFER, other.id); - - glBlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST)); - - set_current(old); - glBindFramebuffer(GL_FRAMEBUFFER, (old ? old->id : 0)); + return (i