X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.cpp;h=23b39f2d691c8de06aeaf378be10c25fe39db601;hp=795465cbbad37f28c9e2f208e22a080e055310f4;hb=1863f17c5c5563be8492d7f01e5c613a740ea1e9;hpb=3a6eb030fb4eca4c2a317f270704fddf31613130 diff --git a/source/core/framebuffer.cpp b/source/core/framebuffer.cpp index 795465cb..23b39f2d 100644 --- a/source/core/framebuffer.cpp +++ b/source/core/framebuffer.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include "error.h" #include "framebuffer.h" #include "misc.h" @@ -117,30 +118,24 @@ void Framebuffer::update_attachment(unsigned mask) const else glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); } - else if(attch.type==GL_TEXTURE_2D) + else if(attch.type) { - static_cast(attch.tex)->allocate(attch.level); if(ARB_direct_state_access) - glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); - else + { + if(attch.type==GL_TEXTURE_2D || attch.layer<0) + glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); + else + glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + } + else if(attch.type==GL_TEXTURE_2D) glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); - } - else if(attch.type==GL_TEXTURE_3D || attch.type==GL_TEXTURE_2D_ARRAY) - { - static_cast(attch.tex)->allocate(attch.level); - if(ARB_direct_state_access) - glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + else if(attch.layer<0) + glFramebufferTexture(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level); else if(attch.type==GL_TEXTURE_2D_ARRAY) glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); - else + else if(attch.type==GL_TEXTURE_3D) glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer); - } - else if(attch.type==GL_TEXTURE_CUBE_MAP) - { - static_cast(attch.tex)->allocate(attch.level); - if(ARB_direct_state_access) - glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); - else + else if(attch.type==GL_TEXTURE_CUBE_MAP) glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); } else if(ARB_direct_state_access) @@ -219,48 +214,58 @@ unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) return attachments.size()-1; } -void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf) +void Framebuffer::set_texture_attachment(FramebufferAttachment attch, Texture &tex, unsigned level, int layer) { if(!id) throw invalid_operation("Framebuffer::attach"); unsigned i = get_attachment_index(attch); - attachments[i].set(rbuf); + attachments[i].set(tex, level, layer); update_attachment(1<