X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fbuffer.h;h=7682347ff1cf1962b411b36f146ca146c71d3b31;hp=ca9a595555869668adbf9a56f910b305ee37bae9;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=7b569bbfcfb65d8d88b47ac42ee1df6a7d27e784 diff --git a/source/core/buffer.h b/source/core/buffer.h index ca9a5955..7682347f 100644 --- a/source/core/buffer.h +++ b/source/core/buffer.h @@ -3,13 +3,7 @@ #include #include -#include -#include -#include "gl.h" -#include -#include -#include -#include +#include "buffer_backend.h" namespace Msp { namespace GL { @@ -21,26 +15,6 @@ public: virtual ~buffer_too_small() throw() { } }; -enum BufferUsage -{ - STREAM_DRAW = GL_STREAM_DRAW, - STREAM_READ = GL_STREAM_READ, - STREAM_COPY = GL_STREAM_COPY, - STATIC_DRAW = GL_STATIC_DRAW, - STATIC_READ = GL_STATIC_READ, - STATIC_COPY = GL_STATIC_COPY, - DYNAMIC_DRAW = GL_DYNAMIC_DRAW, - DYNAMIC_READ = GL_DYNAMIC_READ, - DYNAMIC_COPY = GL_DYNAMIC_COPY -}; - -enum BufferAccess -{ - READ_ONLY = GL_READ_ONLY, - WRITE_ONLY = GL_WRITE_ONLY, - READ_WRITE = GL_READ_WRITE -}; - class BufferRange; /** @@ -48,43 +22,23 @@ A buffer for storing data in GL memory. Putting vertex and index data in buffers can improve rendering performance. The VertexArray, Mesh and UniformBlock classes contain built-in support for buffers. */ -class Buffer +class Buffer: public BufferBackend { - friend class BufferRange; + friend BufferBackend; private: - unsigned id; - unsigned size; - bool allocated; - - static Buffer *scratch_binding; + unsigned size = 0; public: - Buffer(); - ~Buffer(); - - /** Returns the OpenGL ID of the buffer. For internal use only. */ - unsigned get_id() const { return id; } - /** Defines the storage size of the buffer. Must be called before data can be uploaded. Storage cannot be changed once set. */ void storage(unsigned); - /** Allocates storage for the buffer. The contents are initially undefined. - If storage has already been allocated, does nothing. */ - void allocate(); - - /** Sets the usage hint of the buffer. It will take effect the next time - the buffer's contents are defined. */ - DEPRECATED void set_usage(BufferUsage); - /** Uploads data into the buffer, completely replacing any previous contents. Storage must be defined beforehand. The data must have size matching the defined storage. */ void data(const void *); - DEPRECATED void data(unsigned, const void *); - /** Overwrites part of the buffer data with new data. Storage must be defined beforehand. */ void sub_data(unsigned, unsigned, const void *); @@ -93,16 +47,10 @@ public: void require_size(unsigned) const; - void *map(); - DEPRECATED void *map(BufferAccess) { return map(); } - bool unmap(); + using BufferBackend::map; + using BufferBackend::unmap; - void set_debug_name(const std::string &); - -private: - void bind_scratch(); -public: - static void unbind_scratch(); + using BufferBackend::set_debug_name; }; } // namespace GL