X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcolorcurve.cpp;h=54fbc767bb77a75ce19356d446a7c38d13526b52;hp=81b5a43e7a6ef4d6724a39e2ea182e7ecd63586a;hb=HEAD;hpb=d1e3975c163694d7bca6417463462be950019e5e diff --git a/source/colorcurve.cpp b/source/colorcurve.cpp deleted file mode 100644 index 81b5a43e..00000000 --- a/source/colorcurve.cpp +++ /dev/null @@ -1,84 +0,0 @@ -#include -#include "color.h" -#include "colorcurve.h" -#include "mesh.h" -#include "renderer.h" -#include "shader.h" -#include "texture2d.h" - -using namespace std; - -namespace Msp { -namespace GL { - -ColorCurve::ColorCurve(): - shprog("colorcurve.glsl"), - quad(get_fullscreen_quad()) -{ - shdata.uniform("source", 0); - shdata.uniform("curve", 1); - - curve.storage(LUMINANCE, 256); - curve.set_min_filter(LINEAR); - curve.set_wrap(CLAMP_TO_EDGE); - texturing.attach(1, curve); - - set_peak(0.2); - set_brightness(1.5); - set_linear(); -} - -void ColorCurve::set_peak(float p) -{ - if(p<0 || p>1) - throw invalid_argument("ColorCurve::set_peak"); - shdata.uniform("peak", p); -} - -void ColorCurve::set_brightness(float b) -{ - if(b<1) - throw invalid_argument("ColorCurve::set_brightness"); - shdata.uniform("brightness", b); -} - -void ColorCurve::set_gamma(float g) -{ - if(g<0.1 || g>10) - throw invalid_argument("ColorCurve::set_gamma"); - - unsigned char curve_data[256]; - for(unsigned i=0; i<256; ++i) - curve_data[i] = pow(i/255.0f, 1/g)*255+0.5f; - curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data); -} - -void ColorCurve::set_srgb() -{ - unsigned char curve_data[256]; - curve_data[0] = 0; - for(unsigned i=1; i<256; ++i) - curve_data[i] = to_srgb(i/255.0f)*255+0.5f; - curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data); -} - -void ColorCurve::set_linear() -{ - unsigned char curve_data[256]; - for(unsigned i=0; i<256; ++i) - curve_data[i] = i; - curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data); -} - -void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Texture2D &) -{ - texturing.attach(0, color_buf); - - Renderer::Push push(renderer); - renderer.set_shader_program(&shprog, &shdata); - renderer.set_texturing(&texturing); - quad.draw(renderer); -} - -} // namespace GL -} // namespace Msp