X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcamera.h;h=d96ada81e45c4c26840e79c4b813f6034c1a8d82;hp=412d69ff56bb83cd222e26805ffe784dca66563e;hb=05d70b38a546f35a7687cae6ae3fcd6ab78898b2;hpb=47cfca889482f00093ee6fdeaf4f478dc5ea90f2 diff --git a/source/camera.h b/source/camera.h index 412d69ff..d96ada81 100644 --- a/source/camera.h +++ b/source/camera.h @@ -1,13 +1,12 @@ #ifndef MSP_GL_CAMERA_H_ #define MSP_GL_CAMERA_H_ -#include "matrix.h" -#include "vector.h" +#include "placeable.h" namespace Msp { namespace GL { -class Camera +class Camera: public Placeable { private: Geometry::Angle fov; @@ -23,7 +22,6 @@ private: Vector3 look_dir; Vector3 up_dir; Matrix view_matrix; - Matrix object_matrix; Matrix proj_matrix; public: @@ -52,13 +50,18 @@ public: const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } + virtual void set_matrix(const Matrix &m) { set_object_matrix(m); } + + /** Sets the position and orientation of the camera from an object matrix. */ + void set_object_matrix(const Matrix &); + /** Returns the view matrix, used to transform coordinates from world space to eye space. */ const Matrix &get_view_matrix() const { return view_matrix; } /** Returns the object matrix, used to transform coordinates from eye space to world space. */ - const Matrix &get_object_matrix() const { return object_matrix; } + const Matrix &get_object_matrix() const { return matrix; } /** Returns the projection matrix. */ const Matrix &get_projection_matrix() const { return proj_matrix; }