X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcamera.h;h=a58023017745e37b65179b283c9e1ff3f928f2c2;hp=412d69ff56bb83cd222e26805ffe784dca66563e;hb=72a13418cc19e750abf3f8d8a52aea5e1abe4983;hpb=0ab875bdc9fbf84ecfce883b188410bb45882447 diff --git a/source/camera.h b/source/camera.h index 412d69ff..a5802301 100644 --- a/source/camera.h +++ b/source/camera.h @@ -1,14 +1,31 @@ #ifndef MSP_GL_CAMERA_H_ #define MSP_GL_CAMERA_H_ -#include "matrix.h" -#include "vector.h" +#include +#include "placeable.h" namespace Msp { namespace GL { -class Camera +class Camera: public Placeable { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Camera &); + + private: + void aspect_ratio(float); + void depth_clip(float, float); + void field_of_view(float); + void look_at(float, float, float); + void look_direction(float, float, float); + void orthographic(float, float); + void position(float, float, float); + void up_direction(float, float, float); + }; + private: Geometry::Angle fov; float height; @@ -23,7 +40,6 @@ private: Vector3 look_dir; Vector3 up_dir; Matrix view_matrix; - Matrix object_matrix; Matrix proj_matrix; public: @@ -31,7 +47,7 @@ public: void set_field_of_view(const Geometry::Angle &); void set_orthographic(float, float); - void set_aspect(float); + void set_aspect_ratio(float); void set_depth_clip(float, float); void set_frustum_axis(float, float); void set_frustum_rotation(const Geometry::Angle &); @@ -39,11 +55,15 @@ public: bool is_orthographic() const { return fov==Geometry::Angle::zero(); } float get_orthographic_width() const { return height*aspect; } float get_orthographic_height() const { return height; } - float get_aspect() const { return aspect; } + float get_aspect_ratio() const { return aspect; } float get_near_clip() const { return clip_near; } float get_far_clip() const { return clip_far; } const Geometry::Angle &get_frustum_rotation() const { return rotate; } + // Deprecated, use set/get_aspect_ratio instead + void set_aspect(float a) { set_aspect_ratio(a); } + float get_aspect() const { return get_aspect_ratio(); } + void set_position(const Vector3 &); void set_look_direction(const Vector3 &); void look_at(const Vector3 &); @@ -52,13 +72,18 @@ public: const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } + virtual void set_matrix(const Matrix &m) { set_object_matrix(m); } + + /** Sets the position and orientation of the camera from an object matrix. */ + void set_object_matrix(const Matrix &); + /** Returns the view matrix, used to transform coordinates from world space to eye space. */ const Matrix &get_view_matrix() const { return view_matrix; } /** Returns the object matrix, used to transform coordinates from eye space to world space. */ - const Matrix &get_object_matrix() const { return object_matrix; } + const Matrix &get_object_matrix() const { return matrix; } /** Returns the projection matrix. */ const Matrix &get_projection_matrix() const { return proj_matrix; }