X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcamera.cpp;h=b3cedbc62ad628813b5eee552302a2151ea586c1;hp=6ae162aeb77909fca84b20fa8bf9b9ed3389dfef;hb=13cf58be0e455227e8e5ae418b276a11c7873869;hpb=7cf5ebbc9d91d09d0664598d3fb88606c3307deb diff --git a/source/camera.cpp b/source/camera.cpp index 6ae162ae..b3cedbc6 100644 --- a/source/camera.cpp +++ b/source/camera.cpp @@ -149,5 +149,59 @@ void Camera::update_object_matrix() view_matrix = invert(matrix); } + +Camera::Loader::Loader(Camera &c): + DataFile::ObjectLoader(c) +{ + add("aspect_ratio", &Loader::aspect_ratio); + add("depth_clip", &Loader::depth_clip); + add("field_of_view", &Loader::field_of_view); + add("look_at", &Loader::look_at); + add("look_direction", &Loader::look_direction); + add("orthographic", &Loader::orthographic); + add("position", &Loader::position); + add("up_direction", &Loader::up_direction); +} + +void Camera::Loader::aspect_ratio(float a) +{ + obj.set_aspect_ratio(a); +} + +void Camera::Loader::depth_clip(float n, float f) +{ + obj.set_depth_clip(n, f); +} + +void Camera::Loader::field_of_view(float a) +{ + obj.set_field_of_view(Geometry::Angle::from_degrees(a)); +} + +void Camera::Loader::look_at(float x, float y, float z) +{ + obj.look_at(Vector3(x, y, z)); +} + +void Camera::Loader::look_direction(float x, float y, float z) +{ + obj.set_look_direction(Vector3(x, y, z)); +} + +void Camera::Loader::orthographic(float w, float h) +{ + obj.set_orthographic(w, h); +} + +void Camera::Loader::position(float x, float y, float z) +{ + obj.set_position(Vector3(x, y, z)); +} + +void Camera::Loader::up_direction(float x, float y, float z) +{ + obj.set_up_direction(Vector3(x, y, z)); +} + } // namespace GL } // namespace Msp