X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuilders%2Fvertexbuilder.h;fp=source%2Fbuilders%2Fvertexbuilder.h;h=28fb6be2b797a8929a44cb31b27e24dc91838112;hp=55f914a31a24b7400b7efbe9b786d32940fa882c;hb=7f03ee52e8af5f857e44702b6d1c2822a51c62ef;hpb=a3c33df71e507380100069ad7ef802b61de351bb diff --git a/source/builders/vertexbuilder.h b/source/builders/vertexbuilder.h index 55f914a3..28fb6be2 100644 --- a/source/builders/vertexbuilder.h +++ b/source/builders/vertexbuilder.h @@ -35,13 +35,10 @@ public: protected: Matrix mtx; - Vector3 nor; - Color col; - std::map texc; - std::map attr; + std::vector attr; public: - VertexBuilder(): nor(0, 0, 1) { } + VertexBuilder() { normal(0, 0, 1); } virtual ~VertexBuilder() { } @@ -73,32 +70,30 @@ protected: virtual void vertex_(const Vector4 &) = 0; public: + void attrib(unsigned i, const Vector4 &v) + { + if(i>=attr.size()) + attr.resize(i+1); + attr[i] = v; + } + void normal(float x, float y, float z) { normal(Vector3(x, y, z)); } void normal(const Vector3 &n) - { - Vector4 tn = mtx*Vector4(n.x, n.y, n.z, 0); - nor = Vector3(tn.x, tn.y, tn.z); - } + { attrib(get_component_type(NORMAL3), mtx*Vector4(n.x, n.y, n.z, 0)); } void tangent(float x, float y, float z) { tangent(Vector3(x, y, z)); } void tangent(const Vector3 &t) - { - Vector4 tt = mtx*Vector4(t.x, t.y, t.z, 0); - attrib(get_component_type(TANGENT3), tt); - } + { attrib(get_component_type(TANGENT3), mtx*Vector4(t.x, t.y, t.z, 0)); } void binormal(float x, float y, float z) { binormal(Vector3(x, y, z)); } void binormal(const Vector3 &b) - { - Vector4 tb = mtx*Vector4(b.x, b.y, b.z, 0); - attrib(get_component_type(BINORMAL3), tb); - } + { attrib(get_component_type(BINORMAL3), mtx*Vector4(b.x, b.y, b.z, 0)); } void texcoord(float s) { texcoord(s, 0, 0, 1); } @@ -128,7 +123,7 @@ public: { multitexcoord(i, Vector4(s, t, r, q)); } void multitexcoord(unsigned i, const Vector4 &t) - { texc[i] = t; } + { attrib(get_component_type(TEXCOORD4)+i, t); } void color(unsigned char r, unsigned char g, unsigned char b) { color(r, g, b, 255); } @@ -143,7 +138,7 @@ public: { color(Color(r, g, b, a)); } void color(const Color &c) - { col = c; } + { attrib(get_component_type(COLOR4_FLOAT), Vector4(c.r, c.g, c.b, c.a)); } void attrib(unsigned i, float x) { attrib(i, x, 0, 0, 1); } @@ -156,9 +151,6 @@ public: void attrib(unsigned i, float x, float y, float z, float w) { attrib(i, Vector4(x, y, z, w)); } - - void attrib(unsigned i, const Vector4 &a) - { attr[i] = a; } }; } // namespace GL