X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuilders%2Fvertexarraybuilder.cpp;h=7bc31b22f9d50e3b11c2a4dbce22c9b4dfb0cfee;hp=55b2a6a821b80c001a3ff282ee339a3c69a02eaf;hb=a3cc9f4469153396c7ad0868f3cbb2d2f698d710;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/builders/vertexarraybuilder.cpp b/source/builders/vertexarraybuilder.cpp index 55b2a6a8..7bc31b22 100644 --- a/source/builders/vertexarraybuilder.cpp +++ b/source/builders/vertexarraybuilder.cpp @@ -8,50 +8,32 @@ VertexArrayBuilder::VertexArrayBuilder(VertexArray &a): array(a) { } -void VertexArrayBuilder::vertex_(const Vector4 &ver) +void VertexArrayBuilder::vertex_(const Vector4 &vtx) { float *ptr = array.append(); - for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c) + const VertexFormat &format = array.get_format(); + for(const unsigned char *a=format.begin(); a!=format.end(); ++a) { - unsigned sz = get_component_size(*c); - unsigned t = get_component_type(*c); - if(*c==COLOR4_UBYTE) + unsigned sem = get_attribute_semantic(*a); + unsigned sz = get_attribute_size(*a); + if(sem>=attr.size()) + ptr += sz; + else if(*a==COLOR4_UBYTE) { union { unsigned char c[4]; float f; } u; - u.c[0] = static_cast(col.r*255); - u.c[1] = static_cast(col.g*255); - u.c[2] = static_cast(col.b*255); - u.c[3] = static_cast(col.a*255); + u.c[0] = static_cast(attr[sem].x*255); + u.c[1] = static_cast(attr[sem].y*255); + u.c[2] = static_cast(attr[sem].z*255); + u.c[3] = static_cast(attr[sem].w*255); *ptr++ = u.f; } - else if(*c==NORMAL3) - { - *ptr++ = nor.x; - *ptr++ = nor.y; - *ptr++ = nor.z; - } - else if(t==get_component_type(COLOR4_FLOAT)) - { - *ptr++ = col.r; - *ptr++ = col.g; - *ptr++ = col.b; - if(sz>=4) *ptr++ = col.a; - } else { - const Vector4 *v = 0; - if(t==get_component_type(VERTEX3)) - v = &ver; - else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12) - v = &texc[t-get_component_type(TEXCOORD1)]; - else if(*c>=ATTRIB1) - v = &attr[t-get_component_type(ATTRIB1)]; - else - v = &attr[t]; - *ptr++ = v->x; - if(sz>=2) *ptr++ = v->y; - if(sz>=3) *ptr++ = v->z; - if(sz>=4) *ptr++ = v->w; + const Vector4 &v = (sem==0 ? vtx : attr[sem]); + *ptr++ = v.x; + if(sz>=2) *ptr++ = v.y; + if(sz>=3) *ptr++ = v.z; + if(sz>=4) *ptr++ = v.w; } } }