X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuilders%2Fsequencetemplate.cpp;h=13534d75d28e99f61d648e35f57f5c744dcb0676;hp=f158c630083b8e82110028c031c4edfe63bb2396;hb=a3cc9f4469153396c7ad0868f3cbb2d2f698d710;hpb=6cbabebe65575a55e120acd6294da305765d5bbb diff --git a/source/builders/sequencetemplate.cpp b/source/builders/sequencetemplate.cpp index f158c630..13534d75 100644 --- a/source/builders/sequencetemplate.cpp +++ b/source/builders/sequencetemplate.cpp @@ -9,7 +9,6 @@ #include "resources.h" #include "scene.h" #include "sequencetemplate.h" -#include "tests.h" using namespace std; @@ -17,7 +16,6 @@ namespace Msp { namespace GL { SequenceTemplate::SequenceTemplate(): - resources(0), hdr(false), alpha(false), required_multisample(0), @@ -30,13 +28,6 @@ SequenceTemplate::~SequenceTemplate() delete i->postprocessor_template; } -Resources &SequenceTemplate::get_resources() const -{ - if(!resources) - throw logic_error("no resources"); - return *resources; -} - SequenceTemplate::PostProcessorRegistry &SequenceTemplate::get_postprocessor_registry() { @@ -81,8 +72,6 @@ SequenceTemplate::Loader::Loader(SequenceTemplate &t, Collection &c): // Deprecated add("pass", &Loader::step_with_slot); - - obj.resources = &c; } void SequenceTemplate::Loader::postprocessor_loaded() @@ -123,7 +112,11 @@ void SequenceTemplate::Loader::step_with_slot(const string &tag, const string &r stp.tag = tag; stp.slot_name = rend; if(coll) - load_sub(stp, *coll); + { + Step::Loader ldr(stp, *coll); + ldr.set_inline_base_name(format("%s/%d.step", get_source(), obj.steps.size())); + load_sub_with(ldr); + } else load_sub(stp); @@ -146,64 +139,52 @@ SequenceTemplate::Step::Loader::Loader(Step &p, Collection &c): void SequenceTemplate::Step::Loader::init() { add("blend", &Loader::blend); - add("blend", &Loader::blend_predefined); + add("blend", &Loader::blend_factors); add("depth_test", &Loader::depth_test); - add("depth_test", &Loader::depth_test_predefined); + add("depth_test", &Loader::depth_compare); add("lighting", &Loader::lighting); add("lighting", &Loader::lighting_inline); add("object", &Loader::object); add("scene", &Loader::scene); + add("stencil_test", &Loader::stencil_test); } -void SequenceTemplate::Step::Loader::blend_predefined(const string &name) +void SequenceTemplate::Step::Loader::set_inline_base_name(const string &n) { - const Blend *bln = 0; - if(name=="alpha") - bln = &Blend::alpha(); - else if(name=="additive") - bln = &Blend::additive(); - else if(name=="additive_alpha") - bln = &Blend::additive_alpha(); - else - throw key_error(name); - - obj.blend = bln; - obj.blend.keep(); + inline_base_name = n; } -void SequenceTemplate::Step::Loader::blend(BlendFactor src, BlendFactor dest) +void SequenceTemplate::Step::Loader::blend() { - obj.blend = new Blend(src, dest); + load_sub(obj.blend); } -void SequenceTemplate::Step::Loader::depth_test_predefined(const string &name) +void SequenceTemplate::Step::Loader::blend_factors(BlendFactor src, BlendFactor dest) { - const DepthTest *dtest = 0; - if(name=="lequal") - dtest = &DepthTest::lequal(); - else - throw key_error(name); + obj.blend = Blend(src, dest); +} - obj.depth_test = dtest; - obj.depth_test.keep(); +void SequenceTemplate::Step::Loader::depth_test() +{ + load_sub(obj.depth_test); } -void SequenceTemplate::Step::Loader::depth_test(Predicate pred) +void SequenceTemplate::Step::Loader::depth_compare(Predicate c) { - obj.depth_test = new DepthTest(pred); + obj.depth_test = DepthTest(c); } void SequenceTemplate::Step::Loader::lighting_inline() { RefPtr lightn = new Lighting; load_sub(*lightn); - obj.lighting = lightn; + get_collection().add(inline_base_name+".lightn", lightn.get()); + obj.lighting = lightn.release(); } void SequenceTemplate::Step::Loader::lighting(const string &name) { obj.lighting = &get_collection().get(name); - obj.lighting.keep(); } void SequenceTemplate::Step::Loader::object(const string &name) @@ -216,5 +197,10 @@ void SequenceTemplate::Step::Loader::scene(const string &name) obj.default_renderable = &get_collection().get(name); } +void SequenceTemplate::Step::Loader::stencil_test() +{ + load_sub(obj.stencil_test); +} + } // namespace GL } // namespace Msp