X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuilders%2Fsequencebuilder.cpp;fp=source%2Fbuilders%2Fsequencebuilder.cpp;h=dbb675acf2a7925a3ddf1e4b6b3969f04faaf8be;hp=f007350eeaa0e76ad023055f59d133bd407e368a;hb=083a8227715fa32c841fc2b8126e4ab8d2840ba0;hpb=54fdd850d1e657bc357d859a532497905ded741a diff --git a/source/builders/sequencebuilder.cpp b/source/builders/sequencebuilder.cpp index f007350e..dbb675ac 100644 --- a/source/builders/sequencebuilder.cpp +++ b/source/builders/sequencebuilder.cpp @@ -49,6 +49,48 @@ void SequenceBuilder::build(Sequence &sequence) const sequence.set_debug_name(debug_name); #endif + map final_renderables = renderables; + vector sequences; + for(const SequenceTemplate::Renderable &r: tmpl.get_renderables()) + { + Renderable *&ptr = final_renderables[r.slot_name]; + if(!ptr) + { + if(r.effect_template) + { + Effect *effect = r.effect_template->create(final_renderables); +#ifdef DEBUG + if(!debug_name.empty()) + effect->set_debug_name(format("%s/%s", debug_name, r.slot_name)); +#endif + ptr = effect; + } + else if(r.sequence_template) + { + Sequence *seq = new Sequence; +#ifdef DEBUG + if(!debug_name.empty()) + seq->set_debug_name(format("%s/%s", debug_name, r.slot_name)); +#endif + ptr = seq; + sequences.push_back(&r); + } + else + throw invalid_operation("SequenceBuilder::build"); + + sequence.add_owned(ptr); + } + } + + for(const SequenceTemplate::Renderable *s: sequences) + { + SequenceBuilder bld(*s->sequence_template); + for(const auto &kvp: s->sequence_renderables) + if(Renderable *r = get_item(final_renderables, kvp.second)) + bld.set_renderable(kvp.first, *r); + bld.build(*static_cast(get_item(final_renderables, s->slot_name))); + } + sequence.set_clear_enabled(tmpl.is_clear_enabled()); if(tmpl.is_clear_enabled()) { @@ -59,11 +101,9 @@ void SequenceBuilder::build(Sequence &sequence) const for(const SequenceTemplate::Step &s: tmpl.get_steps()) { - Renderable *renderable = get_item(renderables, s.renderable_name); - if(!renderable) - throw missing_renderable(s.renderable_name); - - Sequence::Step &step = sequence.add_step(s.tag, *renderable); + // Existence is already ensured above + Renderable &renderable = *get_item(final_renderables, s.renderable_name); + Sequence::Step &step = sequence.add_step(s.tag, renderable); step.set_depth_test(s.depth_test); step.set_stencil_test(s.stencil_test); step.set_lighting(s.lighting);