X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuffer.h;h=39e88cd1ce7647b74ea5f7f6b75cba575ea0d403;hp=117f4ea6a1f5d0a699192ebdaffae808e400c68e;hb=00cc52f21b5ae29fb1b25c162552c851a0559e66;hpb=a4f59a729cb9d8183ad8fc050d7bc163abfd55e8 diff --git a/source/buffer.h b/source/buffer.h index 117f4ea6..39e88cd1 100644 --- a/source/buffer.h +++ b/source/buffer.h @@ -1,46 +1,63 @@ #ifndef MSP_GL_BUFFER_H_ #define MSP_GL_BUFFER_H_ +#include #include "gl.h" +#include +#include +#include +#include namespace Msp { namespace GL { enum BufferType { - ARRAY_BUFFER = GL_ARRAY_BUFFER_ARB, - ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER_ARB, - PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER_ARB, - PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER_ARB + ARRAY_BUFFER = GL_ARRAY_BUFFER, + ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER, + PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER, + PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER, + UNIFORM_BUFFER = GL_UNIFORM_BUFFER }; enum BufferUsage { - STREAM_DRAW = GL_STREAM_DRAW_ARB, - STREAM_READ = GL_STREAM_READ_ARB, - STREAM_COPY = GL_STREAM_COPY_ARB, - STATIC_DRAW = GL_STATIC_DRAW_ARB, - STATIC_READ = GL_STATIC_READ_ARB, - STATIC_COPY = GL_STATIC_COPY_ARB, - DYNAMIC_DRAW = GL_DYNAMIC_DRAW_ARB, - DYNAMIC_READ = GL_DYNAMIC_READ_ARB, - DYNAMIC_COPY = GL_DYNAMIC_COPY_ARB + STREAM_DRAW = GL_STREAM_DRAW, + STREAM_READ = GL_STREAM_READ, + STREAM_COPY = GL_STREAM_COPY, + STATIC_DRAW = GL_STATIC_DRAW, + STATIC_READ = GL_STATIC_READ, + STATIC_COPY = GL_STATIC_COPY, + DYNAMIC_DRAW = GL_DYNAMIC_DRAW, + DYNAMIC_READ = GL_DYNAMIC_READ, + DYNAMIC_COPY = GL_DYNAMIC_COPY }; +enum BufferAccess +{ + READ_ONLY = GL_READ_ONLY, + WRITE_ONLY = GL_WRITE_ONLY, + READ_WRITE = GL_READ_WRITE +}; + +class BufferRange; + /** A buffer for storing data in GL memory. Putting vertex and index data in -buffers can improve rendering performance. The VertexArray and Mesh classes -contain built-in support for buffers. +buffers can improve rendering performance. The VertexArray, Mesh and +UniformBlock classes contain built-in support for buffers. */ class Buffer { + friend class BufferRange; + private: BufferType type; BufferUsage usage; unsigned id; unsigned size; - static const Buffer *bound[4]; + static const Buffer *bound[5]; public: Buffer(BufferType); @@ -50,6 +67,12 @@ private: static void require_buffer_type(BufferType); public: + /** Returns the OpenGL ID of the buffer. For internal use only. */ + unsigned get_id() const { return id; } + + /** Returns the default binding type for the buffer. */ + BufferType get_type() const { return type; } + /** Sets the usage hint of the buffer. It will take effect the next time the buffer's contents are defined. */ void set_usage(BufferUsage); @@ -64,6 +87,11 @@ public: unsigned get_size() const { return size; } + BufferRange *create_range(unsigned, unsigned); + + void *map(BufferAccess); + bool unmap(); + /** Binds the buffer in its default slot. */ void bind() const { bind_to(type); } @@ -73,29 +101,43 @@ public: /** Unbinds the buffer from its default slot. */ void unbind() const { unbind_from(type); } - static const Buffer *current(BufferType t) { return binding(t); } + static const Buffer *current(BufferType); static void unbind_from(BufferType); private: static const Buffer *&binding(BufferType); static bool set_current(BufferType, const Buffer *); - static void restore(const Buffer *, BufferType); }; + /** -An adaptor for Buffer to make it compatible with Bind. +A proxy for a subset of a buffer. Can be bound for use with uniform blocks. */ -template -class BufferAlias +class BufferRange { private: - const Buffer &buffer; + Buffer &buffer; + unsigned offset; + unsigned size; + + static std::vector bound_uniform; public: - BufferAlias(const Buffer &b): buffer(b) { } + BufferRange(Buffer &, unsigned, unsigned); + ~BufferRange(); + + void data(const void *); - void bind() const { buffer.bind_to(T); } - static const Buffer *current() { return Buffer::current(T); } - static void unbind() { Buffer::unbind_from(T); } + void bind_to(BufferType, unsigned); + + static const BufferRange *current(BufferType t, unsigned i) { return binding(t, i); } + static void unbind_from(BufferType, unsigned); +private: + static const BufferRange *&binding(BufferType, unsigned); + static bool set_current(BufferType, unsigned, const BufferRange *); + +public: + static unsigned get_n_uniform_buffer_bindings(); + static unsigned get_uniform_buffer_alignment(); }; } // namespace GL